As of (DATE PLEASE) Kabam has replaced resources with troops in upgrading map bases. Much later the node cap was raised to 50k instead of 10k, and resources must be spent to Claim above 2k.
Important Map Updates! (2013 Aug 1)Edit
|“|| Players have asked for updates to the Alliance map, and so we are bringing them to you! Starting today, the following changes will be in effect on the Alliance map:
1. Map nodes can now be upgraded to a maximum level of 50,000. Map nodes that are captured by an opposing player will only lose 25% of their levels.
2. Alliances can now hold a maximum of 10,000 nodes. Alliances that currently control more than 10,000 nodes cannot take control of more nodes until they fall below this 10,000 node maximum.
3. The Alliance doubling bonus from holding the maximum number of nodes has been removed.
4. All level requirements for attacking nodes have been removed.
Enjoy these new updates to the map as your Alliance vanquishes the competition!
|Unit||Training Time||Map Levels Added||Levels/Minute|
|Pulse Tank||10 minutes||37.5||3.75**|
|Chimera||1 hour 30 minutes||22.5||0.25|
|Berserker||1 hour 30 minutes||22.5||0.25|
|Sentinel||2 hour 20 minutes||30||0.21|
- *1 point extra compensates for the Terraknor Control training cost
- **3.5 points extra compensates for the Pulse Core training cost
Minimum Player Level to Attack, defunctEdit
The following table lists the minimum Level required to attack an outpost on the map, based on that outpost's level. An abandoned outpost starts out with a level of 20. Outposts taken by an alliance with field generator(s) will have higher levels, even though the underlying outpost base is effectively only a basic 20-level outpost.
|Node Level||Minimum Player Level|
Minimum Resources to ClaimEdit
The following table lists the requirements to move your base to a new location on the map that is owned by your Alliance. Moves to lower level outpost bases required resources (Gas and Crystal).
When you click on a map location belonging to your alliance you have several choices enabled: Scout, Upgrade Base (by transferring troops/machines as shown in the 1st chart), and Move Here. The chart below describes the base level range a player can move to, and the resources (if any) required to move to that outpost base. You must be at least at the level of the outpost you want to move to (i.e. if your level is 3495, you can move to an outpost of level 3494, but not to an outpost with a level higher then your level). The Alliance Shield Generator boost allows you to move to what would have been lower level bases and upgrade them for free. For example with a shield boost of 500 levels, you can move to a 1500 level base "free" and leave it as a 2K level base when you move off of the base.
<The table only reflects part of what happens - the info from Alysdexia was instrumental in filling it in. From what I have seen, when you leave behind a base with "Move Here" it is left at the next lower level, and moving to a new base of a lower level requires the Gas & Crystal shown below. Again, from what I can tell, if you move to a much lower level base, it looks like the cost used to be the sum of all of the Gas & Crystal to upgrade that base ... so if you would leave behind a Lvl 2K base, and want to move to a 1K base, the cost was 29,506,000 Gas & Crystal. Also, if you move to a higher level base, say 2.9K, then leave it, it should downgrade to a 2.5K base. Note also that the alliance shield generator adds a boost to the base level - but the costs below reflect the costs for moving to the unshielded base level - the shield does not add cost.>
Now the total cost does not accurately reflect each cost unto the player's level, but until e.g. a node level of 7500, with change tacked on. (Some tests: 2084:761,521,408; 5084:480,567,408; 5604:398,989,408; 6073:306,038,408; 6529:201,229,408; 7025:84,097,408; 7508:0.) When the resources are fulfilled, a Claim now fails with