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Force

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Force is calculated by your level, troops, defences, and base upgrades. It is a calculation of the power of each player. 

ForceEdit

Announcement @ Kabam Forums (02-20-2013 01:12 PM)

There will be 8 different ways to build Force:

  1. Player Level Force: You will gain a certain amount of Force for each level you have. To gain more, simply level up!
  2. Building Force: Build up the buildings and turrets in your HQ and Outposts for Force. Upgrade to higher levels for bigger Force gains.
  3. Research Force: All research done in the Tech Lab or Defense Lab will provide you with Force. Research higher levels for bigger gains!
  4. Training Force: Each troop you train will provide you with an amount of Force. Different troops will provide different values. This value will be further multiplied by two different factors. First, higher research level of the troop will increase the amount of Force that training the troops will provide. Second, having more and higher levels of the building the troop is trained in (Barracks, Factories, Fleet Academies) will increase the Force amount even further!
  5. General’s Force: Training and upgrading the General’s skills will net you Force. Train the highest level abilities for the biggest effect!
  6. Equipment Force: Upgrade your parts in the engineering lab to gain Force. Acquiring parts will not provide Force, but deleting parts will not result in a loss of Force either. Higher level upgrades will provide the biggest gains!
  7. PvP Force: Destroying a player’s base in PvP combat will net you Force based on the level difference between the players, and how complete the victory was. Beware though, as you will lose Force if your base is similarly defeated. Keep your defenses high, and strive to take your opponents down a peg or two!
  8. Map Node upgrade Force. Use troops to upgrade nodes on the Map for Force. Research levels and Troop building levels will further upgrade how much Force you get for the troops sacrificed. Note that node upgrades garnered from the Alliance Shield Generator will not provide any 

LeaderboardEdit

An example Leaderboard.

FORCE LEADERBOARD

Force is earned by improving upgrading your base, amassing
an army, upgrading equipment and generals, researching and
attacking other players.

EARN THE MOST FORCE AND WIN THE
GREATEST REWARDS!

[Lifetime Rank \/ ]
Player Force Gained Reward
Player1Name 1027 5 Kira Gifts
Player2Name 930 4 Kira Gifts
Player3Name 803 3 Kira Gifts
... ... ...
[My Rank] Leaderboard is update every hour (sic) [<<] {<] 1/10 [>] [>>]

Lifetime Force Rankings Released!Edit

FlagadmiralDU

Increase your Lifetime Force Rankings to become the Overlord and Admiral of your Sector!

Lifetime Force now provides every player with a ranking and typically an associated bonus. The Rankings and Bonuses based on your Lifetime Force in your sector are listed below:

Rank 1: Admiral; XP Boost 10% and all prior boosts
Rank 2-10: Vice Admiral; 5% Building Speed Boost and all prior boosts
Rank 11-30: Commodore; 5% Research / Training Speed Boost and all prior boosts
Rank 31-50: Captain; 4% Research / Training Speed Boost and all prior boosts
Rank 51-100: Lieutenant Commander; 3% Research / Training Speed Boost and all prior boosts
Rank 101-200: Lieutenant; 2% Research / Training Speed Boost and all prior boosts
Rank 201-300: Lieutenant Junior Grade; 1% Research / Training Speed Boost and all prior boosts
Rank 301-400: Ensign; 5% Resource Gain Boost

Rank 401-600: Chief Warrant Officer; 4% Resource Gain Boost

Rank 601-800: Warrant Officer; 3% Resource Gain Boost
Rank 801-1000: Chief Petty Officer; 2% Resource Gain Boost
Rank 1001-5000: Crewman; 1% Resource Gain Boost
Rank 5000-End: Recruit; No Boost

The Lifetime Force leaderboard rankings and associated boosts will be updated hourly.

Additionally, at 12:01am PST on the 1st of every month, the player with the highest Lifetime Force in each sector becomes Overlord of the Sector until the 1st of the next month! Besides getting designations on the Lifetime Force leaderboard, the Overlord of the Sector also gets a special Banner to display on their base and show off this distinction to any player that scouts their base. The first Overlord of the Sector will be designated at 12:01am PST on August 1st, so be sure to have the most Force in your sector by then!

—Edgeworld, Mail, 2013 Jul 30

Tips (obvious)Edit

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It has been suggested that this page be merged with Force#Tips (non obvious)

Place obvious (but helpful) Tips in this Section.

  • Next Tip.

Tips (non obvious)Edit

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It has been suggested that this page be merged with Force#Tips (obvious)

Place obscure (non intuitive) Tips in this Section.

  • Q: Thread: FORCE: Do you get force for buildings that were already building before Tourney?
  • A: It's based on the building itself, not how long the build time is. Some will give more than others, even if the build time is shorter. (Source: Nicholas N, Thread: "FORCE Do you get force for buildings that were already building before Tourney, Post 892993").
  • Q: Thread: NICHOLAS: Force Troop training calculation - "Nick, can you clarify how the troop training force calculation is done (when it is active)?" .
  • A: I can't give exact numbers, but I can give the rough calculations on training force works. It's:
Base value for each troop type X multiplier based on that troop's research level X Multiplier based on how many, and what level training buildings (for the training itself, factories wont give you force for Specters, etc) you have on the base X how many of them you are training.
Force is calculated at the end of the build, so if you upgrade your Barracks/Factories/Fleet Academies between starting a build and ending it, you should get a better bonus. Interestingly enough, we found when doing the calculations was that Pulse Tanks were one of the most efficient troops to train for force, due to their requiring of a core, but having a shorter build time. Mind you, that assumes you have the cores to queue up a PT build that can effectively make use of a Troop Training Accelerator.
(Source: Nicholas N, Thread:"NICHOLAS Force Troop training calculation, Post 901274" ).
  • Next Tip.

TrainingEdit

The amount of force obtained by training depends on many factors and the formula wasn't published by Kabam.

  • It depends on the number of units simultaneously trained (or obtained via opening a box): for small amounts its just proportional, after reaching certain threshold for given kind of units it becomes proportional to number\_of\_units^{0.725}, i.e. doubling the amount of trained units will return only 1.6529 more force. Typically the threshold of straight proportionality lies at training time about 1.5 hour (after reductions from level of barracs). For long training troops such as Incineraptors the threshold is effectively below 1 unit, so the amount of force for training n Incineraptors is n^{0.725} * force for 1 Incineraptor.
  • It depends on the levels of buildings that train the certain unit (i.e. Barracks for Specters). Upgrading a training building to a level n gives n times higher bonus than building an L1 building (so the formula would contain  n (n+1)/2 terms, with sum over all buildings substituting n with the actual building level).
  • It depends on the research level of an unit

BuildingsEdit

The force formula for Buildings is very simple:

(Building's\;Base\;Value)*(Level)^2

The Building's Base Value is obtained by constructing a level 1 building.

Resource buildingsEdit

Table of the force points earned by upgrading RESOURCE BUILDINGS.

Level Crystal mine Gas Refinery Solar Plant Reactor Supply Depot Resourcer Converter
1 18 18 18 18 18 18
2 72 72 72 72 72 72
3 162 162 162 162 162 162
4 288 288 288 288 288 288
5 450 450 450 450 450 450
6 648 648 648 648 648 648
7 882 882 882 882 882 882
8 1152 1152 1152 1152 1152 1152
9 1458 1458 1458 1458 1458 1458
10 1800 1800 1800 1800 1800 1800
11 2178 2178 2178 2178 2178 2178
12 2592 2592 2592 2592 2592 2592
13 3042 3042 3042 3042 3042 3042
14 3528 3528 3528 3528 3528 3528
15 4050 4050 4050 4050 4050 4050
16 4608 4608 4608 4608 4608 4608
17 5202 5202 5202 5202 5202 5202
18 5832 5832 5832 5832 5832 5832

Defense buildingsEdit

Table of the force points earned by upgrading DEFENSE BUILDINGS.

Level Gun Turret X-1 Cannon Concussion Turret Tesla Tower Incendiary Turret Sniper Turret Neutron Mine Heavyweight Turret Corrosive Turret AntiTank Turret Attack Bunker
1 12 13 16 22 29 26 26 26 26 26 29 25
2 48 52 64 88 116 104 104 104 104 104 116 100
3 108 117 144 198 261 234 234 234 234 234 261 225
4 192 208 256 352 464 416 416 416 416 416 464 400
5 300 325 400 550 725 650 650 650 650 650 725 625
6 432 468 576 792 1044 936 936 936 936 936 1044 900
7 588 637 784 1078 1421 1274 1274 1274 1274 1274 1421 1225
8 768 832 1024 1408 1856 1664 1664 1664 1664 1664 1856 1600
9 972 1053 1296 1782 2349 2106 2106 2106 2106 2106 2349 2025
10 1200 1300 1600 2200 2900 2600 2600 2600 2600 2600 2900 2500
11 1452 1573 1936 2662 3509 3146 3146 3146 3146 3146 3509 3025
12 1728 1872 2304 3168 4176 3744 3744 3744 3744 3744 4176 3600
13 2028 2196 2704 3718 4901 4394 4394 4394 4394 4394 4901 4225
14 2352 2548 3136 4312 5684 5096 5096 5096 5096 5096 5684 4900
15 2700 2925 3600 5950 6525 5850 5850 5850 5850 5850 6525 5625
16 3072 3328 4096 5632 7424 6656 6656 6656 6656 6656 7424 6400
17 3468 3757 4624 6358 8381 7514 7514 7514 7514 7514 8381 7225
18 3888 4212 5184 7128 9396 8424 8424 8424 8424 8424 9396 8100

Combat buildingsEdit

Table of the force points earned by upgrading COMBAT BUILDINGS.

Level Staging Area Tech Lab Barracks Fleet Academy Factory Warp Gate Defense Simulator Defense Lab Engineering Lab Shield Generator Alliance Shield Generator Generals Quarters Constructor Command Center
1 14 50 24 24 25 65 65 50 65 50 50 65 50 50
2 56 200 96 96 100 260 260 200 260 200 200 260 200 200
3 126 450 216 216 225 585 585 450 585 450 450 585 450 450
4 224 800 384 384 400 1040 1040 800 1040 800 800 1040 800 800
5 350 1250 600 600 625 1625 1625 1250 1625 1250 1250 1625 1250 1250
6 504 1800 864 864 900 2340 2340 1800 2340 1800 1800 2340 1800 1800
7 686 2450 1176 1176 1225 3185 3185 2450 3185 2450 2450 3185 2450 2450
8 896 3200 1536 1536 1600 4160 4160 3200 4160 3200 3200 4160 3200 3200
9 1134 4050 1944 1944 2025 5265 5265 4052 5265 4050 4050 5265 4050 4050
10 1400 5000 2400 2400 2500 6500 6500 5000 6500 5000 5000 6500 5000 5000
11 1694 6050 2904 2904 3025 7865 7865 6050 7865 6050 6050 7865 6050 6050
12 2016 7200 3456 3456 3600 9360 9360 7200 9360 7200 7200 9360 7200 7200
13 2366 8450 4056 4056 4225 10985 10958 8450 10958 8450 8450 10985 8450 8450
14 2744 9800 4704 4704 4900 12740 12740 9800 12740 9800 9800 12740 9800 9800
15 3150 11250 5400 5400 5625 14625 14625 11250 14625 11250 11250 14625 11250 11250
16 3584 12800 6144 6144 6400 16640 16640 12800 16640 12800 12800 16640 12800 12800
17 4046 14450 6936 6936 7225 18785 18785 14450 18785 14450 14450 18785 14450 14450
18 4536 16200 7776 7776 8100 21060 21060 16200 21060 16200 16200 21060 16200 16200

Monument buildingsEdit

Table of the force points earned by upgrading MONUMENT BUILDINGS.

Level Banner Monument Platinum Monument Gold Monument Silver Monument Bronze Monument
1 27 31 27 23.5 19.5
2 108 124 108 94 132
3 243 279 243 211 297
4 432 496 432 376 528
5 675 775 675 587 825
6 972 1116 972 846 1188
7 1323 1519 1323 1151 1617
8 1728 1984 1728 1504 2112
9 2189 2511 2187 1903 2673
10 2700 3100 2700 2350 3300
11 3267 3751 3267 2843 3993
12 3888 4464 3888 3384 4752
13 4563 5239 4563 3971 5577
14 5292 6076 5292 4606 6468
15 6075 6975 6075 5287 7425
16 6912 7936 6912 6016 8448
17 7803 8959 7803 6791 9537
18 8748 10044 8748 7614 10692


GeneralsEdit

The force formula for Generals is:

(Skill's\;Base\;Value)*(Level)^2

General StromEdit

Table of the force points earned by upgrading General Strom's skills.

Level Light Arsenal High Accelerator Cavalry Teleport Ballistic Missile Plasma Cannon
1 25 25 25 25 25 25
2 100 100 100 100 100 100
3 225 225 225 225 225 225
4 400 400 400 400 400 400
5 625 625 625 625 625 625
6 900 900 900 900 900 900
7 1225 1225 1225 1225 1225 1225
8 1600 1600 1600 1600 1600 1600
9 2025 2025 2025 2025 2025 2025
10 2500 2500 2500 2500 2500 2500
11 3025 3025 3025 3025 3025 3025
12 3600 3600 3600 3600 3600 3600
13 4225 4225 4225 4225 4225 4225
14 4900 4900 4900 4900 4900 4900
15 5625 5625 5625 5625 5625 5625
16 6400 6400 6400 6400 6400 6400
17 7225 7225 7225 7225 7225 7225
18 8100 8100 8100 8100 8100 8100

General VukiceEdit

Table of the force points earned by upgrading General Vukice's skills.

Level Light Shield Quick Fire High Accelerator Teleport Heal Magnetic Shielding
1 28 28 28 28 28 28
2 112 112 112 112 112 112
3 252 252 252 252 252 252
4 448 448 448 448 448 448
5 700 700 700 700 700 700
6 1008 1008 1008 1008 1008 1008
7 1372 1372 1372 1372 1372 1372
8 1792 1792 1792 1792 1792 1792
9 2268 2268 2268 2268 2268 2268
10 2800 2800 2800 2800 2800 2800
11 3388 3388 3388 3388 3388 3388
12 4032 4032 4032 4032 4032 4032
13 4732 4732 4732 4732 4732 4732
14 5488 5488 5488 5488 5488 5488
15 6300 6300 6300 6300 6300 6300
16 7168 7168 7168 7168 7168 7168
17 8092 8092 8092 8092 8092 8092
18 9072 9072 9072 9072 9072 9072

General MakoEdit

Table of the force points earned by upgrading General Mako's skills.

Level Shield Ligh Arsenal Concussion Teleport EMP Grenade Overdrive
1 30 30 30 30 30 30
2 120 120 120 120 120 120
3 270 270 270 270 270 270
4 480 480 480 480 480 480
5 750 750 750 750 750 750
6 1080 1080 1080 1080 1080 1080
7 1470 1470 1470 1470 1470 1470
8 1920 1920 1920 1920 1920 1920
9 2430 2430 2430 2430 2430 2430
10 3000 3000 3000 3000 3000 3000
11 3630 3630 3630 3630 3630 3630
12 4320 4320 4320 4320 4320 4320
13 5070 5070 5070 5070 5070 5070
14 5880 5880 5880 5880 5880 5880
15 6750 6750 6750 6750 6750 6750
16 7680 7680 7680 7680 7680 7680
17 8680 8680 8680 8680 8680 8680
18 9720 9720 9720 9720 9720 9720

General HaleEdit

Table of the force points earned by upgrading General Hale's skills.

Level Arsenal Telescopic Sight Heavy Artillery Teleport Destabilize Psionic Hack
1 33 33 33 33 33 33
2 132 132 132 132 132 132
3 297 297 297 297 297 297
4 528 528 528 528 528 528
5 825 825 825 825 825 825
6 1188 1188 1188 1188 1188 1188
7 1617 1617 1617 1617 1617 1617
8 2112 2112 2112 2112 2112 2112
9 2673 2673 2673 2673 2673 2673
10 3300 3300 3300 3300 3300 3300
11 3993 3993 3993 3993 3993 3993
12 4752 4752 4752 4752 4752 4752
13 5577 5577 5577 5577 5577 5577
14 6468 6468 6468 6468 6468 6468
15 7425 7425 7425 7425 7425 7425
16 8448 8448 8448 8448 8448 8448
17 9537 9537 9537 9537 9537 9537
18 10692 10692 10692 10692 10692 10692

General ThraxEdit

Table of the force points earned by upgrading General Thrax's skills.

Level Heavy Shield Arsenal Rapid Fire Teleport Focus Fire Energy Beam
1 35 35 35 35 35 35
2 140 140 140 140 140 140
3 315 315 315 315 315 315
4 560 560 560 560 560 560
5 875 875 875 875 875 875
6 1260 1260 1260 1260 1260 1260
7 1715 1715 1715 1715 1715 1715
8 2240 2240 2240 2240 2240 2240
9 2835 2835 2835 2835 2835 2835
10 3500 3500 3500 3500 3500 3500
11 4235 4235 4235 4235 4235 4235
12 5040 5040 5040 5040 5040 5040
13 5915 5915 5915 5915 5915 5915
14 6860 6860 6860 6860 6860 6860
15 7875 7875 7875 7875 7875 7875
16 8960 8960 8960 8960 8960 8960
17 10115 10115 10115 10115 10115 10115
18 11340 11340 11340 11340 11340 11340

Engineering LabEdit

Empirical force formula for upgrading a turret part from level n-1 to level n is:

floor(tournament\_multiplier * 0.35 * n^{3.75}),

where floor() function means rounding down rhe argument to nearest integer.

Thus, an upgrade from L1 to L2 gives only 4 FP, while an upgrade from L17 to L18 should give 17837 FP (when no tournament multipliers are active).

Template:E-LabForceStats

Start a Discussion Discussions about Force

  • Force

    • I hope there will be more plat to win in the force. Been 2 tournaments already again

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