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Pyro

General information[]

Armored assault trooper armed with dual arm-mounted flame throwers - they like to BBQ.

Pyros are quite possibly the weakest units in the game. Pyros make excellent sacrifices for Pulse Tanks, but are harder to accidentally obtain than Marines and more expensive, at 1500 Uranium.

Pyros are unlocked with a Level-3 Tech Lab. Pyros are trained in the Barracks.

Stats[]

Range Rate Speed Size Training
Time
45 30 30 1 3m
Level Damage Health Training Research Defense
Uranium Energy Uranium Cores Time Damage Energy Uranium Cores Time
1 70 120 1,500 5,000 2,500 15m −7 5,000 2,500 15m
2 80 120 1,500 10,000 5,000 1h −14 10,000 5,000 1h
3 80 140 1,500 10,000 5,000 5h −21 10,000 5,000 5h
4 100 140 1,500 10,000 5,000 10h −28 10,000 5,000 10h
5 125 140 1,500 10,000 5,000 16h40m −35 10,000 5,000 16h40m
6 125 150 1,500 10,000 5,000 1d −42 10,000 5,000 1d
7 125 160 1,500 10,000 5,000 1d −49 10,000 5,000 1d
8 175 225 1,500 10,000 5,000 1d −56 10,000 5,000 1d
9 300 400 1,500 10,000 5,000 1d −63 10,000 5,000 1d
10 875 1,725 1,500 10,000 5,000 ScarbideIngotIcon 2d −79 10,000 5,000 ScarbideIngotIcon 2d
11 950 2,550 1,500 10,000 5,000 ScarbideIngotIcon 2d −99 10,000 5,000 ScarbideIngotIcon 2d
12 1,000 2,550 1,500 10,000 5,000 ScarbideIngotIcon 2d −124 10,000 5,000 ScarbideIngotIcon 2d
13 1,200 3,000 1,500 10,000 5,000 ScarbideIngotIcon 2d −155 10,000 5,000 ScarbideIngotIcon 2d
14 1,400 3,600 1,500 10,000 5,000 ScarbideIngotIcon 2d −194 10,000 5,000 ScarbideIngotIcon 2d
15 1,600 4,200 1,500 10,000 5,000 ScarbideIngotIcon 2d −233 10,000 5,000 ScarbideIngotIcon 2d
16 1,800 4,800 1,750 12,000 6,000 ScarbideIngotIcon 2d −272 10,000 5,000 ScarbideIngotIcon 2d
17 2,000 5,400 2,000 15,000 7,500 ScarbideIngotIcon 2d10h20m −311 12,000 6,000 ScarbideIngotIcon 2d10h20m
18 2,200 6,000 2,250 15,000 7,500 ScarbideIngotIcon 2d15h20m −350 12,000 6,000 ScarbideIngotIcon 2d15h20m
19 2,400 6,600 2,500 15,000 7,500 ScarbideIngotIcon 2 2d20h20m −389 13,000 6,500 ScarbideIngotIcon 2 2d20h30m
20 2,600 7,200 2,750 15,000 7,500 ScarbideIngotIcon 2 3d1h20m −428 14,000 7,000 ScarbideIngotIcon 2 3d1h40m
21 2,800 7,800 3,000 15,000 7,500 ScarbideIngotIcon 2 3d6h20m −467 15,000 7,500 ScarbideIngotIcon 2 3d6h50m
22 3,000 8,400 3,250 15,000 7,500 ScarbideIngotIcon 2 3d11h20m −506 16,000 8,000 ScarbideIngotIcon 2 3d12h
Pyro

Old Pyro

Strategy[]

Pyros are really, really terrible units when it comes to lower or higher levels. They are best used behind a Sentinel. Because they are easily killed, they make great baits for towers to make Pulse Tanks turn to beast mode. Be careful in placing the squad of Sentinels/Pyros because a Tesla Tower or an X-1 Cannon can take out a Pyro in one hit. This unit can be won by completing the level 6 Barracks mission, which never needs to be completed due to new Fleet Academy building requirements.

Strengths:

  • Decent damage
  • Good warp size
  • Embarassing for the defender
  • Usefull if high leveled

Weaknesses:

  • Bad health (least of any troop)
  • Rate of fire makes them practically incapable of firing a single shot in most settings
  • Speed is horrible
  • Usually they get killed before they can do any damage whatsoever
  • Range is atrocious, but probably it's best feature

Sales[]

Platoons are on SALE!, 2014 Sep 4 8:00 (1d3h)[]

Greetings Commander,

For a limited time we are offering sales on Bomba Swarms, Pyro Swarms and Devastator Platoons. So hurry up and build up your Force in the current Tournament and pick up a few Platoons!

-Good Luck!

—Edgeworld, Mail

Platinum 25 5, Platinum 40 5, Platinum 45 5

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