General information[]
“ | Defensive Building where you can Garrison Troops in order to increase its power! | ” |
New Attack Bunker Released![]
“ | Want new and exciting ways to increase your defensive power? Look no further then[sic] the new Attack Bunker!
This new building will function like a Turret, but will also allow you to garrison troops within in order to raise it's[sic] attack power! Troops will remain inside the building until it is destroyed, so make sure to protect it! The Attack Bunker can be built at your main base and within each of your colonies. Check it out today! |
” |
—Edgeworld, Mail, 2013 Apr 25 |
Various posts by Nicholas N[]
“ | Q: What's the new building - attack bunker - how does it work? A: It can act like a normal turret, but the real benefit from it comes when you deploy (sacrifice) troops to it. It becomes more powerful and will stay that way until it is destroyed in combat. You get one at a level 5 Command Center, and a second one at level 10 CC. |
” |
—Nicholas N, Forum, 2013 Apr 25 |
Forum Thread - Nicholas N on 04-25-2013 @ 04:22 PM.
Stats[]
With a level 18 CC, you can assemble 5 Attack Bunkers.
Damage boost[]
“ | Increase your Bunker's Damage by Garrisoning Troops! Upgrade your Bunker to increase your Damage Cap. | ” |
Your Attack Bunker(s) have a base amount of Health, Damage and other Attributes for each Level. You can garrison Troops, up to a total Value (shown individually below) less than the "Damage Boost Cap"; to increase the "Damage" dealt out by the Attack Bunker's Gun(s).
The Attack Bunker only deals out its base Damage, for each Level, when it is not stocked with Troops. If the Attack Bunker is destroyed in Battle any Troops within it are lost and must be replaced to maximize the Gun's effectiveness. Any combination of Troops that will fit within the Attack Bunker can be garrisoned together; more can be added (up to the "Damage Boost Cap") but no Troops added can ever be removed.
Needless to say, you should protect your Attack Bunkers the same as you would your Shield Generator and your HQ, A1, C2. A few Heavyweight Turrets and Sniper Turrets with Concussion Turrets should be used in a protective pod around your Attack Bunkers to save them (and the Sniper Turrets) for as long as possible. If you are attacked and you do not lose an Attack Bunker in the first Warp then all the Troops shall remain and be fully effective for any second attack.
Use this Chart to select Troops and combine their values (up to each Attack Bunker's "Damage Boost Cap").