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The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.

Unlike the Shield Generator the Engineering Lab only affects the Base it is built on. As of 2012 Sep 25 you can build one on the Aurora-1 Base also. Once you have built your Lab, you can use the modification parts from the Defense Simulator, where both Bases share Parts and the repair queue. For free players, only four turrets can be unlocked for each of your HQ Base, Aurora-1 Base and Caldera-2 Base. Kabam's forum has several complaints lodged because the parts won in the Defense Simulator are essentially worthless once a player has already won a few parts.

There is a current Glitch on the parts of the lab, where the pictures for rare parts have been mixed up. Such as a piercing ammo picture for an armor part.

Time for levels 19-22 are as follows -

L19 - 8d13h

L20 - 9d10h40m

L21 - 10d8h20m

L22 - 11d6h

Stats[]

Level Health Upgradable Weapons Unlocked Time Energy Crystal Gas Cores
1 100 Gun Turret 30s 100 50 50
2 110 1m30s 2,000 1,000 1,000
3 120 25m 20,000 10,000 10,000
4 130 X-1 Cannon 2h5m 20,000 10,000 10,000
5 140 20h50m 20,000 10,000 10,000
6 150 2d4h5m 20,000 10,000 10,000
7 160 Concussion Turret 3d11h20m 20,000 10,000 10,000
8 200 3d13h50m 20,000 10,000 10,000
9 300 Attack Bunker 3d16h20m 20,000 10,000 10,000
10 400 Tesla Tower 3d18h50m 20,000 10,000 10,000 Ccore-icon
11 600 Incendiary Turret 3d21h20m 20,000 10,000 10,000 Ccore-icon
12 800 Heavyweight Turret 3d21h20m 20,000 10,000 10,000 Ccore-icon
13 1,000 Sniper Turret 3d21h20m 20,000 10,000 10,000 Ccore-icon
14 1,200 Corrosive Turret 3d21h20m 20,000 10,000 10,000 Ccore-icon
15 1,400 Anti-Tank Turret 3d21h20m 20,000 10,000 10,000 VCoreIcon
16 1,600 Orbital Strike Cannon 6d1h 25,000 12,000 12,000 VCoreIcon
17 1,800 6d17h40m 30,000 14,000 14,000 Ruby Core Icon
18 2,000 7d15h20m 32,000 16,000 16,000 Ruby Core Icon
19 2,200 7d15h20m? 34,000 18,000 18,000 Ruby Core IconRuby Core Icon
20 Ruby Core IconRuby Core Icon
21 Ruby Core IconRuby Core Icon
22 Ruby Core IconRuby Core Icon

Upgrading[]

All Parts start at L1 and you don't need an Engineering Lab at e.g. L10 to upgrade a part L10. If you don't have the Resources needed but press Upgrade, you are charged Platinum 1.

These items related to Parts could be bought in Store and won from Zoot's Loot for easier upgrades. On 2012 Oct 11, the Manufacturer's Patch was discontinued to make way for the Hacker's Patch, and anyone who had the former could email Kabam to trade for Modder's Patches. The below multipliers apply to a 1-bar chance, and maybe are not even exact multipliers as their products fall outside the increased bar chance:

  • Software Backup, "Break Protection" Platinum 2: Prevents breaking a Part during the upgrade process.
  • Manufacturer's Patch, "20x Chance Increase" Platinum 10: Prevents breaking a Part and increases the chance of a successful upgrade. This item cannot be bought anymore.
  • Modder's Patch, "60x Chance Increase" Platinum 28: Prevents breaking a Part and greatly increases the chance of a successful upgrade.
  • Hacker's Patch, "Guaranteed Upgrade" Platinum 100: Each use of a Hacker's Patch guarantees one successful upgrade of an Engineering Lab part up to level 15.
  • Black Market Patch, "Guaranteed Upgrade" Platinum 250: Each use of a Black Market Patch guarantees one successful upgrade of an Engineering Lab part between levels 15-18.
  • Rebellion Patch, "Guaranteed Upgrade" Platinum 500: Each use of a Rebellion Patch guarantees one successful upgrade of an Engineering Lab part between levels 18-22.
50 res for 1 plat

Every upgrade has a chance at failing, which grows with its Level, rendering the Part's modifiers off its turrets. Simply keep repairing and attempting to upgrade until you succeed (or give up after repairing). Broken Parts can be repaired freely, the only cost being the time needed to repair or the use of Accelerators to avoid waiting. Repair time increases with the Part's Level. You can do as many upgrades as you want whiles repairing, but the chances are that most of the "Upgrades" simply result in more broken Parts. You can do only one repair at a time from the Upgrades screen, unlike the Parts tab, so it may take a while to fix everything if you're a slow clicker or player.

Non-payers should earn L6–7 Modification Parts in weeks.

Every successful upgrade returns some Force.

See also Kabam Forums: How to get the most from the Engineering Lab!

Upgrade Chance[]

Key (alysdexia): Fit; Raw | simplified

Upgrade chance 7: ≥132–134/200; p=·662±·006 (7202 trials) | about 6·7 in 10 chance
Upgrade chance 6: 90/200; p=·456±·007 (4924 trials) | 4·5 in 10 chance
Upgrade chance 5: 60/200; p=·3 | 3 in 10 chance
Upgrade chance 4: 50/200; p=·25 | 2·5 in 10 chance
Upgrade chance 3: 35/200; p=·172±·007 (2681 trials) | 1·75 in 10 chance
Upgrade chance 2: 7/200; p=·032±·004 (1702 trials) | ·3 in 10 chance
Upgrade chance 1: ≤1/200*; L6: p=·004±·002 (1181 trials) | ·04 in 10 chance and below
Level Upgrade Chance* Upgrade Chance x20
(Manufacturers Patch)
Upgrade Chance x60
(Modders Patch)
Repair time Energy
1 Upgrade chance 7 Upgrade chance 7 Upgrade chance 7 45s 10
2 Upgrade chance 6 Upgrade chance 7 Upgrade chance 7 3m5s 20
3 Upgrade chance 3 Upgrade chance 5 Upgrade chance 7 6m 30
4 Upgrade chance 2 Upgrade chance 4 Upgrade chance 6 15m15s 40
5 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 16m15s 50
6 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 21m 60
7 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 45m 70
8 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 80
9 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 90
10 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 100
11 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 110
12 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 120
13 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 130
14 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 140
15 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 150
16 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 150
17 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 150
*When the upgrade chance shows only one bar (level 5 and above), the estimated probability of success based on experiments made while the multiclick glitch was working, is about 0.5%. (100..1000 upgrade attempts per level were performed, counted according to the amount of resources spent.)
Level 13 upgrade took an average of 3000 clicks, so despite the 1 bar the chances decrease with the level.

Engineering Lab Parts[]

Parts come in two kinds, Common and Rare. Common Parts grant one stat modifier; Rare Parts grant two, and half as many are dropped in the Defense Simulator. Half of all Rare Parts, other than the Frozen, are redundant; e.g., Ferocious Explosive Ammo and Radial Piercing Ammo both carry Damage and Splash radius. However, the latter name stands for its image and which Resource is to upgrade it. Common Parts' former name is Basic, each with its own image:

  • Explosive Ammo, which yield Splash radius;
  • Armors, which yield Health;
  • Piercing Ammo, which yield Damage;
  • Scopes, which yield Range;
  • Coolants, which yield Rate of fire;
  • Dual Barrels, which yield Targets.

There is some dispute about Dual Barrels/Hyper Parts.

"These parts are available, they're just very rare due to how powerful they are.", Nicholas N, Kabam, Forum post

Parts modifiers[]

Part name can be either "Basic + Suffix" or "Prefix + Suffix", e.g. Frozen Dual Barrels.

Two attributes[]

Elite Prefix Shielded Ultra Fiery Burst Heavy Stabilized N/A
Prefix Reinforced Hyper Radial Automatic Ferocious Extended Frozen
Suffix Armor Dual Barrels Explosive Ammo Liquid Coolant Piercing Ammo Scope N/A
Stat HP Simultaneous Targets Splash Radius Rate Damage Range Concussion Effect
Level Resource 10LCrystal 10LCrystal 10LGas 10LEnergy 10LUranium 10LEnergy 10L*any
1 200 1 30 4 10 5 Yes
2 350 1 35 6 20 10 Yes
3 400 2 40 8 35 15 Yes
4 500 2 45 10 65 25 Yes
5 2500 3 50 15 165 50 Yes
6 4000 3 55 20 265 65 Yes
7 5500 4 60 25 365 75 Yes
8 7000 4 65 30 465 85 Yes
9 8500 5 70 35 565 100 Yes
10 11500 5 75 40 700 140 Yes
11 14000 6 80 45 835 180 Yes
12 16500 6 90 50 970 220 Yes
13 19000 7 100 60 1105 260 Yes
14 22500 7 110 70 1240 310 Yes
15 26000 8 120 80 1400 350 Yes

16

31000 9 130 90 1750 375 Yes
17 36000 10 140 100 2250 400 Yes

Three attributes[]

Part names are derived from "Elite Prefix + Prefix + Suffix", e.g. Fiery Ferocious Armor.

Modification Parts with three modifiers have two of the modifications at full strength, for the Level that they are upgraded to, and the third modifier operates with the third Attribute operating at slightly more strength than would be provided from a Part that is one Level less. For example the L3 Fiery Ferocious Armor has Health +400, Splash Radius +40 and only a Damage +25; whereas other L3 Modification Parts would have a Damage of +35.

Parts with three Attribute Modifiers can be obtained by purchasing the Elite Weapons Box from the Store for Platinum 200. The Box can also be won via Zoot's Loot or obtained as the 1st to 5th Place Prizes in the Player Tournaments (which started in January 2013 and were only offered in some Sectors).

Note: Until a Table is provided here with all the known combinations of "Elite Prefix", "Prefix" and "Suffix" that are available (and possibly the percentages of the 'Drops') please use the Table in the Engineering_Lab, (SubSection) Parts Modifiers Section (directly above) to derive the Attributes for your Part. It is a guesstimate that the weaker Attribute is 25% stronger than one Level less (for Parts greater than L2).

Smart Parts[]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Upgrade Chance 8 8 7 4 3 2 2 2 2 2 2 2 2 2 2 2 2 2
Repair Time 45s 3m5s 6m 15m15s 16m15s 21m 45m 1h30m 1h30m 1h30m 1h30m 1h30m 1h30m 1h30m 1h30m 1h30m 1h30m 1h30m
Energy 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 150 150 150
Cerulean Armor
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Damage 10 20 35 65 165 265 365 465 565 700 835 970 1,105 1,240 1,400 1,750 2,250
Cerulean Ammo Delivery / Cerulean Organic Targeting
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Damage 30 60 105 195 495 795 1,095 1,395 1,695 2,100 2,505 2,910 3,315 3,720 4,200 5,250 6,750 8,250
Cerulean Damage Sensor
Damage 30 60 105 195 495 795 1,095 1,395 1,695 2,100 2,505 2,910 3,315 3,720 4,200 5,250 6,750 8,250
Range 5 10 15 25 50 65 75 85 100 140 180 220 260 310 350 375 400
Cerulean Advanced Targeting
Damage 30 60 105 195 495 795 1,095 1,395 1,695 2,100 2,505 2,910 3,315 3,720 4,200 5,250 6,750 8,250
Range 15 30 45 75 150 195 225 255 300 420 540 660 780 930 1,050 1,125 1,200
Cerulean Central ProtectionCerulean Spread Fire
Targets 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 9 10 11
Splash Radius 30 35 40 45 50 55 60 65 70 75 80 90 100 110 120 130 140
Cerulean Motion Tracker
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Targets 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 9 10 11
Cerulean Sniper Defense
Damage 30 60 105 195 495 795 1,095 1,395 1,695 2,100 2,505 2,910 3,315 3,720 4,200 5,250 6,750 8,250
Splash Radius 30 35 40 45 50 55 60 65 70 75 80 90 100 110 120 130 140
Cerulean Fireproof Shield
Bomba Defense 0.200 0.220 0.240 0.260 0.280 0.300 0.325 0.350 0.375 0.400 0.425 0.450 0.475 0.500 0.525 0.550 0.600 0.650
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Targets 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 9 10 11
Cerulean Blast Shield
Decimator Defense 0.200 0.220 0.240 0.260 0.280 0.300 0.325 0.350 0.375 0.400 0.425 0.450 0.475 0.500 0.525 0.550 0.600 0.650
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Damage 30 60 105 195 495 795 1,095 1,395 1,695 2,100 2,505 2,910 3,315 3,720 4,200 5,250 6,750 8,250
Cerulean Meteoric Shield
Incineraptor Defense 0.200 0.220 0.240 0.260 0.280 0.300 0.325 0.350 0.375 0.400 0.425 0.450 0.475 0.500 0.525 0.550 0.600 0.650
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Targets 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 9 10 11
Cerulean Sky Shroud
Battlecruiser Defense 0.200 0.220 0.240 0.260 0.280 0.300 0.325 0.350 0.375 0.400 0.425 0.450 0.475 0.500 0.525 0.550 0.600 0.650
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Attack Rate 4 6 8 10 15 20 25 30 35 40 45 50 60 70 80 90 100 110
Cerulean Network Sabotage
Generals Defense 0.01 0.02 0.03 0.04 0.06 0.08 0.10 0.12 0.14 0.16 0.18 0.20 0.22 0.24 0.26 0.28 0.30 0.32
HP 600 1,050 1,200 1,500 7,500 12,000 16,500 21,000 25,500 34,500 42,000 49,500 57,000 67,500 78,000 93,000 108,000 123,000
Range 15 30 45 75 150 195 225 255 300 420 540 660 780 930 1,050 1,125 1,200
Vermillion ArmorVermillion Ammo Delivery
HP 1,200 2,500 4,000 6,000 16,000 26,500 38,000 50,000 62,500 75,000 90,000 105,000 125,000 145,000 170,000 195,000 225,000 255,000
Damage 80 160 300 600 1,250 2,000 3,000 4,000 5,000 6,250 7,500 9,000 10,500 12,000 13,500 15,500 18,000 20,500
Vermillion Advanced Targeting
Damage 80 160 300 600 1,250 2,000 3,000 4,000 5,000 6,250 7,500 9,000 10,500 12,000 13,500 15,500 18,000 20,500
Range 30 60 90 150 300 390 450 510 600 840 1,080 1,320 1,560 1,860 2,100 2,250 2,400 2,550
Vermillion Spread Fire
Targets 1 2 3 3 4 5 6 7 8 9 10 10 11 12 13 14 15 16
Splash Radius 60 67 75 82 90 97 105 112 120 127 135 150 165 180 195 210 225 240
Vermillion Fireproof Shield
Bomba Defense 20% 22% 24% 26% 28% 30% 32.5% 35% 37.5% 40% 42.5% 45% 47.5% 50% 52.5% 55% 60% 65%
HP 1,200 2,500 4,000 6,000 16,000 26,500 38,000 50,000 62,500 75,000 90,000 105,000 125,000 145,000 170,000 195,000 225,000 255,000
Targets 1 2 3 3 4 5 6 7 8 9 10 10 11 12 13 14 15 16
Vermillion Blast Shield
Decimator Defense 20% 22% 24% 26% 28% 30% 32.5% 35% 37.5% 40% 42.5% 45% 47.5% 50% 52.5% 55% 60% 65%
HP 1,200 2,500 4,000 6,000 16,000 26,500 38,000 50,000 62,500 75,000 90,000 105,000 125,000 145,000 170,000 195,000 225,000 255,000
Damage 80 160 300 600 1,250 2,000 3,000 4,000 5,000 6,250 7,500 9,000 10,500 12,000 13,500 15,500 18,000 20,500
Vermillion Meteoric Barrier
Incineraptor Defense 20% 22% 24% 26% 28% 30% 32.5% 35% 37.5% 40% 42.5% 45% 47.5% 50% 52.5% 55% 60% 65%
HP 1,200 2,500 4,000 6,000 16,000 26,500 38,000 50,000 62,500 75,000 90,000 105,000 125,000 145,000 170,000 195,000 225,000 255,000
Targets 1 2 3 3 4 5 6 7 8 9 10 10 11 12 13 14 15 16
Vermillion Sky Shroud
Battlecruiser Defense 20% 22% 24% 26% 28% 30% 32.5% 35% 37.5% 40% 42.5% 45% 47.5% 50% 52.5% 55% 60% 65%
HP 1,200 2,500 4,000 6,000 16,000 26,500 38,000 50,000 62,500 75,000 90,000 105,000 125,000 145,000 170,000 195,000 225,000 255,000
Attack Rate 6 8 10 15 20 25 30 35 40 50 60 70 80 90 100 120 140 160
Vermillion Network Sabotage
Generals Defense 1% 2% 3% 4% 6% 8% 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% 32%
HP 1,200 2,500 4,000 6,000 16,000 26,500 38,000 50,000 62,500 75,000 90,000 105,000 125,000 145,000 170,000 195,000 225,000 255,000
Range 30 60 90 150 300 390 450 510 600 840 1,080 1,320 1,560 1,860 2,100 2,250 2,400 2,550
Ruby Armor
HP 8,000 11,000 15,000 20,000 30,000 42,000 56,000 72,000 90,000 118,000 151,000 189,000 232,000 280,000 333,000 401,000 484,000 582,000
Damage 4,400 5,300 7,250 8,300 9,400 10,550 11,750 13,000 15,600 21,400 24,600 31,600 37,000 43,400 51,000
Ruby Fireproof Shield
Bomba Defense 36% 38% 40% 42% 44% 46% 48% 50% 52% 54% 56% 58% 60% 62% 64% 66% 68% 70%
HP 8,000 11,000 15,000 20,000 30,000 42,000 56,000 72,000 90,000 118,000 151,000 189,000 232,000 280,000 333,000 401,000 484,000 582,000
Targets 2 3 4 5 7 8 9 10 11 13 14 15 16 17 18 20 22 24
Ruby Blast Shield
Decimator Defense 36% 38% 40% 42% 44% 46% 48% 50% 52% 54% 56% 58% 60% 62% 64% 66% 68% 70%
HP 8,000 11,000 15,000 20,000 30,000 42,000 56,000 72,000 90,000 118,000 151,000 189,000 232,000 280,000 333,000 401,000 484,000 582,000
Damage 4,400 5,300 7,250 8,300 9,400 10,550 11,750 13,000 15,600 21,400 24,600 31,600 37,000 43,400 51,000
Ruby Advanced Targeting
Range 1,350 1,500 3,400
Damage 4,400 5,300 7,250 8,300 9,400 10,550 11,750 13,000 15,600 21,400 24,600 31,600 37,000 43,400 51,000

Vermillion Smart Parts have arrived!, 2013 Sep 15[]

PurchaseEventConfig0904

Harnessing the power of the Vermillion Core, we have discovered a whole new class of Engineering Lab Parts!

The Vermillion Armor is a Smart Part that will give your Turrets an ultra powered defense when equipped. The Vermillion Armor starts with twice the health and 8X the damage of the Cerulean Armor and uses the same patches to upgrade as its Cerulean counterparts. The VA gives your turrets super-powered Armor, Ultra Ammo Piercing and its Damage AI will target the highest powered troops first!
The war for Cerulea IV is spiralling out of control. Stay tuned for ways to acquire this new technology and rule the skies!

—Edgeworld, Mail

Introducing the Emerald Armor Box!, 2014 Aug 29 12:00 (1d)[]

Emeraldpartsintro

The Emerald Armor Mystery Box is here! For only 149 Platinum, you could win the Emerald Armor already upgraded to Level 18!

Other prizes include Emerald Armors at Level 1, 10 or 15 and Eclipse Cores.

Also possibilities: Ruby Armor, Blast Bots, Incineraptors, Battlecruisers, Armor Tokens (4.0-5.0), Accelerators, Cores, Incineration Crates and a Takeover Crate!

When fully upgraded, the Emerald Armor will give you an additional 711,900 Health AND 65,974 Damage to your Turrets!Strengthen your defenses with the BRAND NEW Emerald Armor today.

—The Edgeworld Team

—Edgeworld, Mail

Enhancements[]

Enhancements provide a way to boost engineering parts by adding up to two Tokens.

Platinum 10 could be used to remove all tokens from a part (but the tokens are destroyed); as of 2014 this is free and safe.

Permutations[]

The drop rate for rare parts depend strongly on type of the part. According to the data gathered by various playerscitation needed! Which players, Anonymous?, after 3,427,986 three-star simulations a group of players got the following equipment and items:

Item Name Basic Reinforced Radial Automatic Ferocious Extended Frozen Hyper
Armor 308,526 - 55,263 30,926 52,221 48,206 36 2
Explosive Ammo 239,988 55,009 - 20,600 17,209 20,817 25 0
Liquid Coolant 137,370 30,931 20,900 - 219 348 3 4
Piercing Ammo 172,020 41,280 17,021 249 - 337 11 0
Scope 171,941 51,415 20,726 339 325 - 5 3
Dual Barrels 5 3 2 0 0 3 0 -

Items:

Item Name Quantity
Defense Sim Level x2 410,747
Defense Sim XP x2 1,267,305
Defense Sim XP x15 158,152
Defense Sim XP x30 58,592
Incendiary Core 18,902
  • The most common "rare" parts are thus parts granting health or splash bonuses combined with health, splash, damage, range or rate of fire. Splash parts seem to occur less often than health parts.
  • Rare are combinations of damage, range, and rate of fire.
  • Concussion effect (Frozen) parts are more rare.
  • Multitarget parts are most rare and most of their possible types were not observed in the experiment at all. Perhaps some of these part types may drop from Gatling Crates.


Note that the probabilities (drop rates) may change with game updates. Recently it become quite easy to obtain parts such as Frozen Dual Barrels and Hyper Scpe, which suggests that the table above may be obsolete.

If you have the following parts—

  • Frozen Liquid Coolant

—please show us a screenshot.

Estimate of 3-star drops: fitted, raw[]

Part (alysdexia; FidoFuz; other):
45/100, 3249/7181; 44/100, 12056/27413; 44/100, 238568/541003
Common (Steel Panda; alysdexia; FidoFuz; other):
684/1000, 1169/1708; 682/1000, 2882/4223; 679/1000, 8181/12056; 680/1000, 162142/238568
couth:
/10000, /1169; /10000, /2882; /10000, /8181; /10000, /162142
Basic Armor: 3088, 361; 3081, 888; 2983, 2440; 2986, 48420
Basic Explosive Ammo: 2207, 258; 2346, 676; 2445, 2000; 2349, 38091
Basic Scope: 1557; 182; 1679, 484; 1627, 1331; 1668, 27042
Basic Piercing Ammo: 1754, 205; 1551, 447; 1598, 1307; 1675, 27162
Basic Liquid Coolant: 1394, 163; 1343, 387; 1348, 1103; 1321, 21425
Basic Dual Barrels: 0; 0; 0; ·1, 2
Rare (Steel Panda; alysdexia; FidoFuz; other):
316/1000, 539/1708; 322/1000, 1341/4223; 321/1000, 3875/12056; 320/1000, 76426/238568
couth:
/10000, /539; /10000, /1341; /10000, /3875; /10000, /76426
Radial Armor: 1521, 82; 1014, 136; 1086, 421; 1122, 8578
Reinforced Explosive Ammo: 1132, 61; 1119, 150; 1215, 471; 1125, 8597
  Extended Armor: 649, 35; 1022, 137; 960, 372; 985, 7525
  Reinforced Scope: 1187, 64; 1119, 150; 996, 386; 1061, 8111
Automatic Armor: 538, 29; 738, 99; 648, 251; 649, 4959
Reinforced Liquid Coolant: 612, 33; 731, 98; 689, 267; 634, 4848
  Ferocious Armor: 1224, 66; 1059, 142; 1099, 426; 1078, 8239
  Reinforced Piercing Ammo: 668, 36; 962, 129; 761, 295; 863, 6596
Extended Explosive Ammo: 334, 18; 440, 59; 462, 179; 446, 3412
Radial Scope: 390, 21; 447, 60; 467, 181; 429, 3277
  Automatic Explosive Ammo: 427, 23; 365, 49; 459, 178; 431, 3292
  Radial Liquid Coolant: 390, 21; 418, 56; 403, 156; 421, 3214
Ferocious Explosive Ammo: 390, 21; 350, 47; 366, 142; 355, 2711
Radial Piercing Ammo: 408, 22; 336, 45; 335, 130; 357, 2728
wanted:
  Ferocious Scope: 37, 2; 19, 2; 15, 6; 8, 60
  Extended Piercing Ammo: 19, 1; 0; 10, 4; 7, 55
Automatic Scope: 37, 2; 0; 3, 1; 7, 55
Extended Liquid Coolant: 0; 5, 1; 13, 5; 8, 63
  Automatic Piercing Ammo: 37, 2; 0; 3, 1; 5, 38
  Ferocious Liquid Coolant: 0; 5, 1; 3, 1; 5, 38
Frozen Armor: 0; 0; 3, 1; ·5, 4
Frozen Explosive Ammo: 0; 0; 0; 2, 15
Frozen Piercing Ammo: 0; 0; 0; ·25, 2
Frozen Scope: 0; 0; ·25, 1; .1, 1
Frozen Liquid Coolant: 0; 0; 0; ·1, 1
Frozen Dual Barrels: 0; 0; 0; 0
Hyper Armor: 0; 0; 0; 0
Reinforced Dual Barrels: 0; 0; 0; ·1, 1
  Hyper Explosive Ammo: 0; 0; 0; 0
  Radial Dual Barrels: 0; 0; 0; 0
Hyper Scope: 0; 0; 0; 0
Extended Dual Barrels: 0; 0; 0; 0
  Hyper Piercing Ammo: 0; 0; 0; 0
  Ferocious Dual Barrels: 0; 0; 0; 0
Hyper Liquid Coolant: 0; 0; 0; ·25, 2
Automatic Dual Barrels: 0; 0; 0; 0

Part Crafting[]

The Lab can now turn spare Parts and premium items into three mystery boxes for Elite Parts or Zoot Tokens and even Smart Parts.

Equipment Part Crafting Released![]

Cerulean-Alloy

The BRAND NEW Equipment Part Crafting system has been released! By taking your Basic and Rare Equipment Parts and combining them with the new Crafting Alloys, you can get even stronger Rare and Cerulean Equipment Parts like the Cerulean Armor!

In order to access this new feature, click 'View Equipment' on your Engineering Lab building and the click the 'Craft' tab to find the new crafting recipes that you can use to make new Equipment Parts and Mystery Boxes. The Tier 1 Rare Part Box provides you with the lowest chance to get a Rare Equipment Part with 3 Bonuses, and that chance is increased dramatically through the Tier 3 Rare Part Box that GUARANTEES you a Rare Equipment Part with 3 bonuses! Each Rare Part Box has two crafting recipes, one that uses Basic Equipment Parts and one that uses Rare Equipment Parts, so be sure to check out the Craft tab in the Engineering Lab for more information on these recipes.

Start crafting Equipment Parts in your Engineering Lab today!

—Edgeworld, Mail, 2013 Jul 18

Craft Engineering Lab Parts and Win Prizes!, 2013 Jul 18–20 11:00 PM[]

Craft Equipment Parts in the Engineering Lab today and win!

Each time you craft a Tier 1, 2 or 3 Rare Part Box in the Engineering Lab between now and 11:00pm PST on July 20th gives you a chance to take home a Cerulean Alloys[sic]! FIVE randomly chosen players who successfully craft a Rare Part Box will receive one Cerulean Alloys[sic] that allows them to directly craft a powerful Equipment Part!

Prizes will be paid within 3 business days from the conclusion of the event.

This new Equipment Part crafting system is live in the Engineering Lab, so be sure to craft some new Equipment Parts today!

—Edgeworld, Mail

Zoot's Wheel Game!, 2013 Jul 18 (3d)[]

With the release of the Crafting system, Zoot's latest Wheel Game now includes the new and exclusive "Cerulean Alloys", necessary for crafting some of the most Rare and powerful Equipment!

Other premium items can be won as well including Hacker's Patches and the newly Cerulean Fireproof Token which can be enhanced onto an engineering Lab part and provide extra resistance from Bombas! Try stacking these tokens on current Fireproof Shield Parts to really solidify your defenses.

Visit the "craft" tab within the Engineering Lab for more information on the "Crafting Feature", and remember that each Grand Prize Box will guarantee a Cerulean Alloy, Fireproof Token, or 2 Hacker's Patches!

—Edgeworld, Mail

Alloys, Hacker's Patches and More!, 2013 Jul 28 (1d12h)[]

With the release of our latest Crafting System, players have been able to turn their unused Engineering Lab Parts into valuable items! With our latest Alloy Mystery Box, players will be able to acquire these premium Alloys to recieve[sic] even better returns! For only 10 Platinum, you will guaranteed[sic] to receive one of the following:

Cerulean Alloy - not available in the store, and used for use in crafting Smart Parts!
Platinum Alloy - 100 Platinum Value
Common Alloy - 25 Platinum Value
Hacker's Patch - 100 Platinum Value
Decimator - Over 50 Platinum Value

This box will only be available for a Limited Time, so make sure to stock up today! Check the Featured Tab of the Shop for more details.

—Edgeworld, Mail

Promotions[]

Level 19 Build-A-Thon!, 2014 Jun 24[]

With the release of Level 19 Buildings, there's never been a better time to upgrade your Level 18 buildings to Level 19!

A NEW Build-A-Thon has begun! Starting now until 5:00pm on June 28th, upgrading specific buildings will earn you rewards! This Build-A-Thon will ONLY include the following buildingsin your HQ:

Defense Simulator
Engineering Lab
Alliance Shield Generator
Tech Lab
General's Quarters

Upgrade any 2 of these Buildings to Level 19 and win 2 Ruby Cores!

Upgrade any 3 of these Buildings to Level 19 and win 5 Incineration Crates + above prizes!

Upgrade ALL 5 of these Buildings to Level 19 and win 4 Rebellion Crates + above prizes!

Limit One Prize per Tier. Prizes will be paid out by July 3rd, 2014.

—Edgeworld, Mail

Build-A-Thon in HQ Base!, 2015 Sep 9[]

Greetings Commander,

Arm your bases and get ready for a Build-A-Thon!

Starting at 4:00pm on September 9th until 3:00pm on September 11th we have a chance for you to win additional prizes for upgrading 5 specific buildings on your Headquarter Base. Buildings that are upgraded in Aurora-1, Caldera-2, or Eclipse-3 will not count toward this Build-A-Thon

Buildings being tracked in the Build-A-Thon:
Command Center
Defense Simulator
Engineering Lab
Tech Lab
General's Quarters

Upgrade any 2 of these Buildings to Level 19 and win 3 Ruby Cores! (Limit 1)

Upgrade any 3 of these Buildings to Level 19 and win 3 Rebellion Patches + above prizes! (Limit 1)

Upgrade ALL 5 of these Buildings to Level 19 and win 3 Rebellion Crates + above prizes! (Limit 1)

Limit One Prize per Tier. Prizes will be distributed by Thursday, September 17th at 5:00pm PDT.

At this time there will be no additional prizes for upgrading buildings to to level 20 or beyond.

Remember, check out the store for resources and items to help with upgrading your Command Center, Defense Simulator, Engineering Lab, Tech Lab and General's Quarters in your Headquarter Base for this Build-A-Thon!

So what are you waiting on? Here is your chance to win stellar prizes! Remember, this Build-A-Thon ends at 3:00pm PDT on September 11th, so don't miss out!

Good Luck!
—The Edgeworld Team

—Edgeworld, Mail

Build-A-Thon in HQ Base!, 2015 Oct 22 16:00 (1d23h)[]

A1defsimbat

Greetings Commander,

Arm your bases and get ready for a Build-A-Thon!

Starting at 4:00pm on October 22nd until 3:00pm on October 24th we have a chance for you to win additional prizes for upgrading 5 specific buildings on your Headquarter Base. Buildings that are upgraded in Aurora-1, Caldera-2, or Eclipse-3 will not count toward this Build-A-Thon

Buildings being tracked in the Build-A-Thon:
Command Center
Engineering Lab
Generals Quarters
Defense Lab
Tech Lab

Upgrade any 2 of these Buildings to Level 15 and win 3 Dark Matter Mystery Boxes! (Limit 1)

Upgrade any 3 of these Buildings to Level 15 and win 2 Renegade Crates + above prizes! (Limit 1)

Upgrade ALL 5 of these Buildings to Level 15 and win 2 Quintessential Crates + above prizes! (Limit 1)

Limit One Prize per Tier. Prizes will be distributed by Friday, October 30th at 5:00pm PDT.

At this time there will be no additional prizes for upgrading buildings to to level 16 or beyond.

Remember, check out the store for resources and items to help with upgrading your Command Center, Defense Simulator, Engineering Lab, Tech Lab and General's Quarters in your Headquarter Base for this Build-A-Thon!

So what are you waiting on? Here is your chance to win stellar prizes! Remember, this Build-A-Thon ends at 3:00pm PDT on October 24th, so don't miss out!

Good Luck!
—The Edgeworld Team

—Edgeworld, Mail

Build-A-Thon in HQ Base!, 2015 Nov 15 16:00 (2d23h)[]

Greetings Commander,

Arm your bases and get ready for a Build-A-Thon!

Starting at 4:00pm on November 15th until 3:00pm on November 18th we have a chance for you to win additional prizes for upgrading EIGHT specific buildings on your Headquarter Base. Buildings that are upgraded in Aurora-1, Caldera-2, or Eclipse-3 will not count toward this Build-A-Thon

Buildings being tracked in the Build-A-Thon:
Command Center
Defense Simulator
Engineering Lab
Tech Lab
General's Quarters
Fleet Academy
Defense Lab
Shield Generator

Upgrade any 2 of these Buildings to Level 20 and win 2 X-Factor Crate! (Limit 1)

Upgrade any 4 of these Buildings to Level 20 and win 2 Rebellion Crates + above prizes! (Limit 1)

Upgrade any 6 of these Buildings to Level 20 and win 3 Quintessential Crates + above prizes! (Limit 1)

Limit One Prize per Tier. Prizes will be distributed by Wednesday, November 25th at 5:00pm PST.

At this time there will be no additional prizes for upgrading buildings to to level 21 or beyond.

Remember, check out the store for resources and items to help with upgrading your Command Center, Defense Simulator, Engineering Lab, Tech Lab, General's Quarters, Fleet Academy, Defense Lab, and Shield Generator in your Headquarter Base for this Build-A-Thon!

So what are you waiting on? Here is your chance to win stellar prizes! Remember, this Build-A-Thon ends at 3:00pm PST on November 18th, so don't miss out!

Good Luck!
—The Edgeworld Team

—Edgeworld, Mail

Build-A-Thon in HQ Base!, 2015 Dec 4 16:00 (2d23h)[]

Greetings Commander,

Arm your bases and get ready for a Build-A-Thon!

Starting at 4:00pm on December 4th until 3:00pm on December 6th we have a chance for you to win additional prizes for upgrading SIX specific buildings on your Headquarter Base. Buildings that are upgraded in Aurora-1, Caldera-2, or Eclipse-3 will not count toward this Build-A-Thon

Buildings being tracked in the Build-A-Thon:
Command Center
Engineering Lab
Tech Lab
General's Quarters
Fleet Academy
Defense Lab

Upgrade any 2 of these Buildings to Level 21 and win 2 Red Giant Crates Crates! (Limit 1)

Upgrade any 4 of these Buildings to Level 21 and win 2 Renegade Crates + above prizes! (Limit 1)

Upgrade any 6 of these Buildings to Level 21 and win 4 Tesseract Crates + above prizes! (Limit 1)

Limit One Prize per Tier. Prizes will be distributed by Friday, December 11th at 5:00pm PST.

At this time there will be no additional prizes for upgrading buildings to level 22.

Remember, check out the store for resources and items to help with upgrading your Command Center, Engineering Lab, Tech Lab, General's Quarters, Fleet Academy, and Defense Lab in your Headquarter Base for this Build-A-Thon!

So what are you waiting on? Here is your chance to win stellar prizes! Remember, this Build-A-Thon ends at 3:00pm PST on December 6th, so don't miss out!

Good Luck!
—The Edgeworld Team

—Edgeworld, Mail

See also[]

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