Building a barracks will allow you to train troops and engage in battles.
Click BUILD. Select the COMBAT tab. Select the BARRACKS. Click BUILD.
750 250 1-Min Accelerator x1
Build a Barracks
Mr. Wizard: Build a Tech Lab
Reward:
A Tech Lab allows you to research more powerful troop types.
Click BUILD. Select the COMBAT tab. Select the TECH LAB. Click BUILD.
3000 250 1-Min Accelerator x1
Build a Tech Lab
Gun Turret Expansion: Build a second Gun Turret
Reward:
Defending your base is important, Commander. Build more gun turrets and place them strategically to protect your base from enemy factions.
Click BUILD. Select the DEFENSE tab. Select the GUN TURRET. Click BUILD.
1500 250 1-Min Accelerator x1
Build a second Gun Turret
Take Command: Upgrade Command Center to Level 2
Reward:
Upgrading the Command Center unlocks brand new buildings, and space for more buildings.
Select the COMMAND CENTER. Click UPGRADE. Click UPGRADE again.
5500 1000
Upgrade Command Center to Level 2
Build X-1 Cannon: Build an X-1 Cannon
Reward:
The X-1 Cannon will deliver splash damage to a wide area of troops.
Click BUILD. Select the DEFENSE tab. Select the X-1 CANNON.
1000 125 125 1-Min Accelerator x1
Build an X-1 Cannon
Added Incentive: Upgrade Tech Lab to Level 2
Reward:
Upgrading your Tech Lab will enable you to research and train even better troops.
Select the TECH LAB. Click UPGRADE. Click UPGRADE again.
2000 500 15-Min Accelerator x1
Upgrade Tech Lab to Level 2
Theater of Pain: Build another Staging Area
Reward:
Please build another staging area so we have room for more Raiders and other soldiers.
Click BUILD. Select the COMBAT tab. Select the STAGING AREA. Click BUILD.
1000
Build another Staging Area
Warp Drive: Upgrade Warp Gate to Level 2
Reward:
Your warp gate level determines how many troops you can send into battle at one time. If we really want to dominate, I suggest we upgrade it immediately.
Select your WARP GATE. Click UPGRADE. Click UPGRADE again.
3000
Upgrade Warp Gate to Level 2
Sol Food: Build a Solar Plant
Reward:
Solar energy is used for research and some buildings.
Click BUILD. Select RESOURCES. Click the SOLAR PLANT. Click BUILD.
1500 250
Build a Solar Plant
Nuke It Out: Build a Reactor
Reward:
Uranium-powered weapons and vehicles are the might of our army!
Click BUILD. Select RESOURCES. Click the REACTOR. Click BUILD.
1500 250 1-Min Accelerator x1
Build a Reactor
Depot Man: Build a Supply Depot
Reward:
Supply Depots hold a large amount of resources.
Click BUILD. Select RESOURCES. Click the SUPPLY DEPOT. Click BUILD.
2000 300 300 300 1-Min Accelerator x1
Build a Supply Depot
Bulk Bins: Build another Barracks
Reward:
A second barracks lets you queue up two different troop types to build.
Click BUILD. Select the COMBAT tab. Select the BARRACKS. Click BUILD.
1500
Build another Barracks
Super Depot Man: Upgrade a Supply Depot to Level 2
Reward:
We need more room to store all the loot you're stealing from other bases.
1000 500 500 500
Upgrade a Supply Depot to Level 2
Gun Turret Range: Upgrade a Gun Turret to Level 2
Reward:
Our Tech Lab scientists are constantly discovering ways to improve Gun Turret range. With the right upgrades, we'll destroy enemy troops before they can even see us.
2000
Upgrade a Gun Turret to Level 2
Build Concussion Turret: Build a Concussion Turret
Reward:
Concussion turrets fire shockwave rounds that slow attackers to a crawl, on the rare occasions that they are not pulverized outright. I quoted that from the USI operations manual.
1000 250 250
Build a Concussion Turret
X-1 Expansion: Build a second X-1 Cannon.
Reward:
My psych files indicate that soldiers who watch comrades fall in battle often wish that they too had been taken. As always, technology provides a solution.
3000
Build a second X-1 Cannon.
Concussion Expansion: Build a second Concussion Turret
Reward:
If we add more Concussion Turrets to our base, enemies will look like they're standing still out there. That is, until they drop dead.
3000
Build a second Concussion Turret
X-1 Chemistry: Upgrade an X-1 Cannon to level 3
Reward:
Our X-1 missiles could use more bang, and our scientists want to try a new explosive compound. Maybe move the turrets to a remote corner of the base before you give the go-ahead.
3000
Upgrade an X-1 Cannon to level 3
Tesla Expansion: Build a second Tesla Tower
Reward:
My translation data shows the phrase "lightning never strikes the same place twice" is shared galaxy-wide. Also, its completely untrue.
4000
Build a second Tesla Tower
Industrial Evolution: Build a Factory
Reward:
We could use more AIs around here. Build a Factory, and I'll show you how to make more friends.
4000
Build a Factory
Tesla Optics: Upgrade a Tesla Tower to Level 4
Reward:
Improved optics on our Tesla Towers will let them track more enemy units. And kill them.
4000 50000
Upgrade a Tesla Tower to Level 4
Build Tesla Tower: Build a Tesla Tower
Reward:
Tesla Towers are our most advanced defensive structures. They project fields of electrical energy, causing severe damage to multiple targets.
3000 500 500 1-Min Accelerator x2
Build a Tesla Tower
Hoarder: Possess 100k of each resource
Reward:
Commander, we should collect more resources. We will need them, soon.
4000
Possess 100k of each resource
Concussion Velocity: Upgrade a Concussion Turret to level 5
Reward:
Let's keep improving our shockwave turret damage. Their primary function is to slow enemies, but "killing" and "slowing" can overlap.
5000
Upgrade a Concussion Turret to level 5
X-1 Biological: Upgrade an X-1 Cannon to level 6
Reward:
We can add a bio-warfare element to our X-1 missile turrets, increasing damage at the cost of lowered galactic opinion. As an A.I., I can live with that.
6000
Upgrade an X-1 Cannon to level 6
Warlord's Wealth: Possess 5 million of each resource
Reward:
Gather a mighty hoard! This mission idea came from Katiyana, the winner of our June 2011 Mission Contest!
7500 Specter x20
Possess 5 million of each resource
Turret Syndrome: Build 21 defensive turrets
Reward:
The more turrets you build, the better you can defend your base.
10000 24-Hour Accelerator x1
Build 21 defensive turrets
Crossfire Project: Upgrade a Gun Turret to Level 7
Reward:
Combat A.I.s are great at coming up with perfect firing angles. The better the turret, the more angles they can choose from.
8000
Upgrade a Gun Turret to Level 7
Shockwave Project: Upgrade a Concussion Turret to Level 7
Reward:
Half the upgrade cost is for the improved shockwave technology. The other half is to reinforce our own base around the turret.
10000
Upgrade a Concussion Turret to Level 7
Tesla Array: Upgrade a Tesla Tower to Level 7
Reward:
Trust your A.I. on this - from now on, when you wake up smelling burnt flesh and ozone, it will be good news.
10000
Upgrade a Tesla Tower to Level 7
Resonance Mining: Upgrade a Crystal Mine to Level 8.
Reward:
It seems Ceruleans were able to detect crystal deposits by measuring reactions to sonic pulses. Very useful, provided you don't mind the entire compound shaking every hour or so.
500000
Upgrade a Crystal Mine to Level 8.
Solar Cell Tuning: Upgrade a Solar Plant to Level 8.
Reward:
Cerulea's sun has unique features we haven't been compensating for. Our Solar Plants will be more efficient with a few changes. Also, bad news about that sunblock we've been issuing...
500000
Upgrade a Solar Plant to Level 8.
Extractor Scarabs: Upgrade a Gas Refinery to Level 8.
Reward:
Our tech lab is close to replicating the nanomachine colonies that Ceruleans used for Gas extraction. They're insectoid - you might say we’ve worked all the bugs out.
500000
Upgrade a Gas Refinery to Level 8.
Uranium Synthesis: Upgrade a Fusion Reactor to Level 8.
Reward:
Naturally-occurring uranium is rare on Cerulea IV, but the Ceruleans still used fusion technology. They were synthesizing it - and we can do the same.
500000
Upgrade a Fusion Reactor to Level 8.
Supercompression: Upgrade a Supply Depot to Level 8
Reward:
We're about to become a pirate's jackpot, Commander. With this technology, each of our Supply Depots will house enough resources to finance a war.
500000
Upgrade a Supply Depot to Level 8
Cerulium Cores: Upgrade Tech Lab to Level 8
Reward:
We've salvaged Cerulean computers which surpass anything we've ever designed. Fifty septillian operations per second_ I feel old.
500000
Upgrade Tech Lab to Level 8
Cerulium Plating: Upgrade Barracks to Level 8
Reward:
Cerulium walls are ultra-dense and near-impenetrable. Our troops will not only survive the impact of Disruptor fire, they'll sleep through it.
500000
Upgrade Barracks to Level 8
New Tech Integration: Upgrade Command Center to Level 8
Reward:
Before we roll out our new tech to the rest of the base, we first have to integrate Cerulium alloys into our command bunker, and Cerulium cores into our networks.
250000
Upgrade Command Center to Level 8
Precision Scanners: Upgrade Warp Gate to Level 8
Reward:
With Cerulean warp scanners we can finally deploy larger and tighter troop formations without worrying that one soldier might materialize inside another.
500000
Upgrade Warp Gate to Level 8
Cerulean Automation: Upgrade Factory to Level 8
Reward:
We've unlocked the secret to Cerulean manufacturing automatons. As an A.I., I'm outraged at how many of our own robots this will put out of work.
500000
Upgrade Factory to Level 8
Cerulean VR Tech: Upgrade a Staging Area to Level 8
Reward:
This building will keep our troops plugged into VR modules instead of sleeping, eating or taking breaks. This will keep them sharp and obedient.
200000
Upgrade a Staging Area to Level 8
Cleansing Fire: Build an Incendiary Turret
Reward:
We have discovered new, flammable resources on this planet. Let's use them to set our enemies on fire!
5000 Incendiary Core x5
Build an Incendiary Turret
Further Resonance Mining: Upgrade a Crystal Mine to Level 7.
Reward:
Dance music_ No, those are subsonic vibropulses. We're using them to accelerate the crystal mining process. Admittedly, it's got a pretty good beat, until your eardrums burst.
25000 5000
Upgrade a Crystal Mine to Level 7.
Nano-Mining: Upgrade a Crystal Mine to Level 9.
Reward:
We've programmed these crystal-harvesting nanites not to replicate more than necessary, so there's virtually no chance that they'll overrun our Command Center.
50000 10000
Upgrade a Crystal Mine to Level 9.
Project X: Mining: Upgrade a Crystal Mine to Level 10.
Reward:
The scientists have devised a new large-scale crystal extraction process that will change everything. In just 100 years, we'll be able to hollow out Cerulea IV and live inside it.
75000 15000
Upgrade a Crystal Mine to Level 10.
Further Solar Cell Tuning: Upgrade a Solar Plant to Level 8.
Reward:
We've figured out how to redirect coronal mass ejections towards Cerulea IV, which will make our solar plants more effective. However, bad news about that sunblock we've been using...
25000 5000
Upgrade a Solar Plant to Level 8.
Flare Captures: Upgrade a Solar Plant to Level 9.
Reward:
By deploying magnetic warheads, we've opened up a new coronal hole in the sun. The ensuing solar windstorm has amplified our energy output. But we've also halved our life expectancies. Well, yours, anyhow. I'm ageless.
50000 10000
Upgrade a Solar Plant to Level 9.
Project X: Solar: Upgrade a Solar Plant to Level 10.
Reward:
Don't be alarmed if it gets dark when this plant is upgraded. The new panels actually bend light around themselves. Kind of ironic, actually.
75000 15000
Upgrade a Solar Plant to Level 10.
Greater Extractor Scarabs: Upgrade a Gas Refinery to Level 8.
Reward:
Our tech lab is close to replicating the tunneling nanomachine colonies that Ceruleans used to extract natural gas. They're insectoid -- you might say we've worked all the bugs out.
25000 5000
Upgrade a Gas Refinery to Level 8.
Molecular Refining: Upgrade a Gas Refinery to Level 9.
Reward:
By combining Cerulean extractor scarabs with our own technology, we can develop nanomachines that will seek out and destroy impurities at a molecular level.
50000 10000
Upgrade a Gas Refinery to Level 9.
Project X: Refining: Upgrade a Gas Refinery to Level 10.
Reward:
We're on the verge of a major breakthrough, Commander. One barrel of this hyper-efficient fuel will take a Shrike fifteen times around the Cerulean equator.
75000 15000
Upgrade a Gas Refinery to Level 10.
Military Isotopics: Upgrade a Fusion Reactor to Level 9.
Reward:
It's been discovered that by manipulating ore at the sub-atomic level, we can drastically boost our production of weapons-grade depleted uranium. I'm rather embarrassed I didn't think of this sooner. My face would be red, if that were one of my UI options.
50000 10000
Upgrade a Fusion Reactor to Level 9.
Project X: Two-Stage Reaction: Upgrade a Fusion Reactor to Level 10.
Reward:
A fusion reaction can be powered-up exponentially with the aid of a matter-antimatter reaction. Upgrade the reactor and I'll have the lab show you what I mean. From a safe distance, of course. Like maybe from orbit.
75000 15000
Upgrade a Fusion Reactor to Level 10.
Build Supply Depot: Build a second Supply Depot.
Reward:
Surplus resources are useless unless they're stored properly. Crystals lose integrity, gas evaporates, energy dissipates, and uranium has a half-life. I recommend building a Supply Depot.
1000 100 100 100 100
Build a second Supply Depot.
Capacity Increased: Upgrade a Supply Depot to Level 7
Reward:
Commander, this new building will allow us to store even more resources, with improved armor and structural integrity.
50000 5000 10000 7500 Gas Nanos (1 Day) x1
Upgrade a Supply Depot to Level 7
Core Elevators: Upgrade a Supply Depot to Level 9
Reward:
We can't build our Supply Depots much higher or much wider without making them easy targets. That only leaves one direction for us to go.
100000 10000 5000 7500
Upgrade a Supply Depot to Level 9
Project X: Supply: Upgrade a Supply Depot to Level 10
Reward:
Storing supplies in a secure location is such old-school thinking. How about a secure *dimension*_ No_ Okay, then what about counterkinetic projectile armor_ Ah, now I have your attention.
150000 15000 15000 15000 15000
Upgrade a Supply Depot to Level 10
The New Hires: Upgrade Tech Lab to Level 3
Reward:
Unfortunately, the picotech nanites in the Tech Lab escaped containment and killed most of the research staff. However, they then became self-aware and tried to make up for their crimes by developing a new schematic for our communications grid. We're putting them on the payroll.
20000
Upgrade Tech Lab to Level 3
Bad Trip: Upgrade Tech Lab to Level 4
Reward:
We mistakenly added hallucinogens to the tech researchers' protein slurry -- oops! -- and during the ensuing throes of madness, they developed a number of new technologies that will help us win this war.
50000
Upgrade Tech Lab to Level 4
Scientific Madmen: Upgrade Tech Lab to Level 5
Reward:
The new upgrades in the Tech Lab are kind of a necessity at this point, as the researchers feel that they're not being treated as well as the soldiers -- or the automated turrets. They're currently circulating a petition asking that we stop calling them mad scientists, and start referring to them as scientific madmen. Anyhow... upgrade. Yes.
100000
Upgrade Tech Lab to Level 5
You Are What You Eat: Upgrade Tech Lab to Level 6
Reward:
The scientists in the Tech Lab are currently experimenting with bacteria-augmented methane recycling, and they've installed some kind of new food processing unit in their kitchen. Look, all I know is, I'm really glad I don't eat. And I guess this qualifies as an upgrade.
200000
Upgrade Tech Lab to Level 6
The Call of Cerulea: Upgrade Tech Lab to Level 7
Reward:
The loons in the Tech Lab have gone completely mad. One says that they're the Morlocks and you're the leader of the Eloi. Another is sharpening a stick, and says that you're Piggy, and sucks to your ass-mar. I believe this has something to do with the research into non-Euclidian geometry they've been conducting. Whatever the case, just remain here for the next couple of hours.
250000 Zoot Token x5
Upgrade Tech Lab to Level 7
Greater Cerulium Cores: Upgrade Tech Lab to Level 8
Reward:
Cerulean computers leave ours in the cyber-dust, and we can use the processors we've salvaged to aid in our research. Fifty septillion operations per second_ I feel old.
275000 1-Hour Accelerator x1
Upgrade Tech Lab to Level 8
A.D.R.A. Development: Upgrade Tech Lab to Level 9
Reward:
I'm tired of working overtime, Commander. Developing a dedicated research assistant A.I. will help our tech lab work more efficiently and free me up to do what I do best -- help you.
300000
Upgrade Tech Lab to Level 9
Project X: Tech Lab: Upgrade Tech Lab to Level 10
Reward:
Commander, we require additional funds and materials. Our lab techs are discovering new elements so rapidly, they have to update the periodic table in realtime.
350000 2.5-Hour Accelerator x1
Upgrade Tech Lab to Level 10
Read it for the Articles: Upgrade Barracks to Level 2
Reward:
During this upgrade, we'll be removing all illicit materials from under the soldiers' mattresses, and bolting foampads to their bunks. Admittedly, this might diminish morale, but it will make their sleeping quarters more secure.
5000 Marine x20
Upgrade Barracks to Level 2
In Memoriam: Upgrade Barracks to Level 3
Reward:
The upgraded barracks can now withstand a direct bombardment from an X-1 Cannon. We confirmed this after several tests. Unfortunately, the first few tests were failures, and there were casualties, so we'll be observing four seconds of silence now... Okay, back to work.
50000 Rhino x20
Upgrade Barracks to Level 3
Lady on Deck: Upgrade Barracks to Level 4
Reward:
I took a personal tour of the barracks this morning. In addition to the standard wolf-whistles and marriage proposals, I gathered quite a bit of information about structural deficiencies we can remedy during our next upgrade.
75000 5-Min Warp Boost x1
Upgrade Barracks to Level 4
Cherry Bombs: Upgrade Barracks to Level 5
Reward:
We've reinforced the exterior with a dilatant liquid armor, which hardens on impact. It's also cherry-flavoreds, so we'll have to remind the soldiers not to eat it. In retrospect, not a great idea.
100000 Raider x25
Upgrade Barracks to Level 5
Structural Upgrades: Upgrade Barracks to Level 6
Reward:
The structural upgrades to the Barracks will enable the building to withstand more damage. The enemy will waste their ammo, and then our soldiers will waste the enemy. Nice.
200000 Pyro x25
Upgrade Barracks to Level 6
Luxury Accommodations: Upgrade Barracks to Level 7
Reward:
By replacing foampad mattresses with vertical cryostasis tubes, we can fit the soldiers into a small area in the center of the bunker. This permits us to reinforce the walls with additional osmium plating, resulting in a more secure building. And no more sleepwalking.
250000 Specter x20
Upgrade Barracks to Level 7
Greater Cerulium Plating: Upgrade Barracks to Level 8
Reward:
Cerulium walls are ultra-dense and near-impenetrable. Our troops will not only survive the impact of Disruptor fire, they'll sleep through it.
500000
Upgrade Barracks to Level 8
Perfect Simulators: Upgrade Barracks to Level 9
Reward:
This isn't your grandfather's virtual reality training, Commander. We'll build simulators so lifelike, they'll cause PTSD! Which I concede is a shortcoming of the program.
2000 15-Min Troop Energizer x1
Upgrade Barracks to Level 9
Project X: Training: Upgrade Barracks to Level 10
Reward:
These new facilities will allow us to turn even sleep into a form of intense training. Our fresh troops will perform like seasoned veterans.
2250
Upgrade Barracks to Level 10
Barricades and Shields: Upgrade Command Center to Level 3
Reward:
Your Command Center is your castle. In lieu of a moat, I took the liberty of installing spent-rubidium phase-shields and counterkinetic barricades. Hope you approve, Commander.
10000 1-Hour Shield x1
Upgrade Command Center to Level 3
Basic Upgrades: Upgrade Command Center to Level 4
Reward:
This time, we've upgraded by adding a snack bar, dance floor, and valet parking. Just kidding. A little Cerulean humor. We actually revamped the HVAC and rerouted some sewer lines. Then we installed some additional insulation. Nothing spectacular about this one.
25000
Upgrade Command Center to Level 4
Going Green: Upgrade Command Center to Level 5
Reward:
We've gone green with this upgrade, making an effort to reduce the energy needs of the Command Center while focusing on renewable sources like wind and sunlight. Just because we've rendered most of this planet uninhabitable doesn't mean we don't care about the environment.
75000 Terraknor Box x1
Upgrade Command Center to Level 5
Don't Hate the Player: Upgrade Command Center to Level 6
Reward:
The changes to your Command Center will make us the envy of all the other bases, Commander. They'll feel a surge of envy just before they see a surge of lethal energy.
150000 5-Min Troop Energizer x1
Upgrade Command Center to Level 6
Big Bulb: Upgrade Command Center to Level 7
Reward:
This time, we just changed a lightbulb. Admittedly, it's a single Cerulean crystal the size of a Disruptor, lit by a sustained five-gigaton fissile reaction.
200000 Incendiary Core x1
Upgrade Command Center to Level 7
Aurora-1: Build the Aurora-1 Colony
Reward:
I have incoming reports of a new base available for colonization. The Aurora-1 Colony is brimming with resources and undiscovered technology -- sounds like a suitable outpost for your second base, Commander.
The Aurora-1 Colony seems peaceful for the moment, but we both know that can change. Better upgrade your Colony Warp Gate to be on the safe side.
5000
Upgrade Colony Warp Gate to Level 2
A Flurry of Attacks 2: Upgrade Colony Warp to level 3.
Reward:
Every attack that leaves the Aurora-1 Colony should be prepared for any situation. Soldiers may fight the battle, but it's up to their Commander to equip them with the best technology.
7500
Upgrade Colony Warp to level 3.
A Flurry of Attacks 3: Upgrade Colony Warp to level 4.
Reward:
Rival Commanders are racing to build their own colony bases. Upgrade the warp gate so we can overwhelm them with force and tear down those command centers in one shot!
10000
Upgrade Colony Warp to level 4.
A Flurry of Attacks 4: Upgrade Colony Warp to level 5.
Reward:
Brand new metal plating for the Colony Warp Gate has just arrived. The sooner we apply this upgrade, the sooner we can start deploying bigger and better attacks.
12500
Upgrade Colony Warp to level 5.
A Flurry of Attacks 5: Upgrade Colony Warp to level 6.
Reward:
The Warp Gate connects the Aurora-1 Colony to the rest of the galaxy. Make sure you're checking for additional structure upgrades on a regular basis.
15000
Upgrade Colony Warp to level 6.
A Flurry of Attacks 6: Upgrade Colony Warp to level 7.
Reward:
When it comes to warfare on Cerulea IV, the size of your army can certainly make a difference. Overwhelming the enemy should not be ruled out as a condition for victory.
17500
Upgrade Colony Warp to level 7.
Expand Warp Capacity: Upgrade Colony Warp to level 8.
Reward:
The Colony Warp Gate barely survived the latest Maar invasion against Aurora-1. Invest the time in an upgrade and save on the repair costs in the case of another attack.
20000
Upgrade Colony Warp to level 8.
Pushing the Envelope: Upgrade Colony Warp to level 9.
Reward:
Greater Warp Gate technology is now available for the Aurora-1 Colony. I suggest you take this time to upgrade and maximize our efficiency