General information[]
Generals were added 19th Nov 2012 together with the associated building, General's Quarters. They do not need to be trained. After being killed in a battle, you still gain Skill Points (SP), and they can be used in a next battle without any penalty. As well, SP are gained even if a General is not sent into battle.
When the General's Quarters was originally deployed they did not have Levels like other Troops on Edgeworld, though they did have some Attributes (not to be confused with Abilities) similar to what an Item with Levels should have. In Feb 2013 the Generals were given Levels that can be upgraded by adding General's Orders. Later Kabam added the feature that Generals over L9 can be deployed together.
The Generals can join you in Battle. When killed they regenerate fast and are available by the next Warp. The General's hotkey is "`", also called a grave accent. This key is the same as the tilde (unshifted), above "Tab", and left of "1". However, most non-American keyboards bear a different character associated with that key, and as such, it does not work as intended.
Stats[]
Each General has three Basic Skills (Boosts) and two Active Skills available. These Skills each operate at the Level that they are upgraded to and can each can have a different Level limited by the Level of your General's Quarters.
A General can be chosen before the attack is initiated (you hit the Warp "A" or "B" Button), if one is not chosen then you can only chose to deploy General Strom. You do not have to deploy the General but since the Troop only takes one Warp Slot and is quite powerful it almost always makes sense to deploy the General. Due to the current General's slow movement and the limited usability of his Active Skills (unless you pay a high price to upgrade them above Level 10) it make the most sense to deploy the General first to maximize his usefulness.
The Basic Skills work on all your Troops sent into Battle, whether the General is deployed or not.
The Active Skills only operate if the General is deployed. When an Active Skill is used there is a "Cooldown Period Timer" that prevents that Skill from being reused immediately. Deploying the General before any other Troops means that you can activate an Active Skill sooner and thus run the Cooldown Period Timer sooner; that means you might get more uses out of the Active Skills than if you were to wait until the Battle was partially over before deploying the General.
Figher Class | General | GQ Level | Date | Skills | Image | |
---|---|---|---|---|---|---|
Warfighter | Strom | 1 | 12 Dec 2012 | Light Arsenal | ||
High Accelerator | ||||||
Cavalry | ||||||
Teleport | ||||||
Ballistic Missile | ||||||
Plasma Cannon | ||||||
Medic | Vukice | 4 | 8 Jan 2013 | Light Shield | ||
High Accelerator | ||||||
Quick Fire | ||||||
Teleport | ||||||
Heal | ||||||
Magnetic Shielding | ||||||
Engineer | Mako | 8 | 24 Jan 2013 | Shield | ||
Light Arsenal | ||||||
Concussion | ||||||
Teleport | ||||||
EMP Grenade | ||||||
Overdrive | ||||||
Mechromancer | Hale | 12 | 3 Mar 2013 | Arsenal | ||
Telescopic Sight | ||||||
Heavy Artillery | ||||||
Teleport | ||||||
Destabilize | ||||||
Psionic Hack | ||||||
Space Pirate | Thrax | 17 | 20 Jun 2013 | Arsenal | ||
Heavy Shield | ||||||
Laser Targeting | ||||||
Teleport | ||||||
Focus Fire | ||||||
Energy Beam |
Skill Points[]
Skill Points (SP) are awarded, upon winning a PvP, battle based on a formula derived from your player's Level (the attacker) and the other player's Level (the defender). The General does not need to be deployed to gain SP. The actual amount of SP is in no way based on any turrets or buildings hit, and is only awarded if you destroy the HQ.
SP Boxes can be bought in the Store in quantities of 100, 1,000, and 5,000 SP as the Generals SP 100 ( 4), Generals SP 1,000 ( 30), and Generals SP 5,000 ( 100). These boxes can also be won in Zoot's Loot.
The SP granted after a successful attack is calculated according to the formula
- SP = max(1, ⎣10 sqrt([Defender's Level]/[Attacker's Level])⎦).
- 0%: 1 SP
- 4%: 2 SP
- 9%: 3 SP
- 16%: 4 SP
- 25%: 5 SP
- 36%: 6 SP
- 49%: 7 SP
- 64%: 8 SP
- 81%: 9 SP
- 100%: 10 SP
- 121%: 11 SP
- 144%: 12 SP
- 169%: 13 SP
- 196%: 14 SP
- 225%: 15 SP
- 256%: 16 SP
- 289%: 17 SP
- 324%: 18 SP
- 361%: 19 SP
- 400%: 20 SP
- 441%: 21 SP
- 484%: 22 SP
- 529%: 23 SP
- 576%: 24 SP
- 600%: 25 SP
Early on the calculated level included the level boost from a player's Aurora-1 Shield Generator, but it does no longer. It is no longer beneficial to attack a player's main base then Aurora-1 base.
Formerly to get 20 SP, you had to win a battle against a player exactly 4× your level (e.g. find active Farms in your sector) and it was not possible to get more than 20 SP per victory, as the game did not let you attack a player that exceeds 4× your level. (There is a block in the "Feuds" list at much lower limit, but this is for online status and it can be ignored.) But as of 2013 April, the level attack cap is at 6×.
Low-level players have a relative advantage over high-level players since
- Low-level players have fele players above with SP farms*.
- Low-level players get a greater benefit relative to their Level. (EG: Add 150 slots of Warp Capacity at L11.)
- High-level players are, for practical purposes, capped at a much lower SP per battle.
- High-level players have few players above their Level, and those that are have more experience and better built Bases.
- High-level players get a low benefit relative to their Level. (A L14 Warp Gate has 260 Slots (+ 150).)
- It is better to win 10 SP (or more) by fighting someone above but nearer your own Level, using only one Warp, than to use two Warps (and thus have likely lost some or all your Troops) and get 19 or fewer SPs.
*SP farms are so new they are likely unintentional. They have either an excessively easy HQ or minimal defenses on a high level base. XP farms OTOH are not the same since they would have large resource collectors, supply depots, other buildings that provide lots of XP when destroyed, and preferably no Guns at all.
The newest thing would be the SX Farm where one could enjoy large amounts of SP and XP at the cost of the fewest Troops in the least amount of time.
Buy Platinum, Win Skill Points![]
“ | Today is the Last Day to participate and take advantage of our latest event!
From now until 11:59pm PST tonight (November 18th), every 300 Platinum purchased will qualify you to receive an exclusive Heroes Mystery Box which will guarantee to contain at least 100 Hero Skill Points but that's not all! Each box also comes with a chance to contain an item which will grant your Hero 1000 Skill Points! Skill Points can be used to level up your hero's abilities which can range from passive boosts to your base to more active combat abilities. More information on this feature can be found on the forums, so check our official announcement for more details: <LINK> This event will end at 11:59pm PST on November 18th, so make your purchases now before these items are released to the public! Results from this event will be compiled and mystery boxes delivered on the day of this new release next week! |
” |
—Edgeworld, Mail, never sent out |
“ | Today is the Last Day to participate and take advantage of our latest event to acquire skill points for your General!
From now until 11:59pm PST tonight (November 18th), every 200 Platinum purchased will qualify you to receive an exclusive Generals Mystery Box which will guarantee to contain at least 100 Hero Skill Points but that's not all! Each box also comes with a chance to contain an item which can grant 1000 or even 5000 Skill Points! Skill Points can be used to level up your General's abilities which can range from passive boosts to your base to more active boosts to your troops in combat. More information on this feature can be found on the forums, so check our official announcement for more details: <link> This event ends at 11:59pm PST TONIGHT (November 18th), so make your purchases now before the deadline! Results will be compiled and mystery boxes delivered on the day of this new release next week! |
” |
—Edgeworld, Mail, never sent out |
Spend Platinum - Free General SP!, 2013 May 20[]
“ | Hale has taken the World of Edgeworld by storm, so make sure her and the rest of your General's skills are up to snuff with this latest Spend Event!
For every 100 Platinum you spend between now and 11:59pm PDT on May 21st you will qualify to receive 5,000 FREE General SP! Use this SP to level up your General's Skills now, or stock up for a future Force Tournament! The General SP will be delivered within 3 business days of this event's conclusion so don't delay! Each player can qualify up to a maximum of 10 times for this event, so make sure to spend at least 1000 Platinum to ensure you'll receive the maximum payout! Thank you for playing Edgeworld, and good luck out there! |
” |
—Edgeworld, Mail |
Skills[]
Basic Skills[]
Skill | Levels | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light Arsenal | Small damage boost multiplied by unit transport size | ||||||||||||||||||||||
Damage | 10 | 20 | 25 | 30 | 35 | 40 | 50 | 70 | 100 | 160 | 250 | 350 | 480 | 640 | 810 | 990 | 1,170 | 1,350 | 1,530 | 1,710 | 1,890 | 2,070 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Arsenal | Medium damage boost multiplied by unit transport size | ||||||||||||||||||||||
Damage | 20 | 30 | 35 | 40 | 50 | 60 | 70 | 100 | 160 | 250 | 380 | 540 | 740 | 980 | 1,240 | 1,520 | 1,800 | 2,080 | 2,360 | 2,640 | 2,920 | 3,200 | |
SP | 100 | 150 | 500 | 1,000 | 1,000 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Heavy Arsenal | Large damage boost multiplied by unit transport size | ||||||||||||||||||||||
Damage | 35 | 45 | 55 | 65 | 75 | 85 | 115 | 155 | 245 | 385 | 585 | 835 | 1,145 | 1,500 | 1,900 | 2,300 | 2,700 | 3,100 | 3,500 | 3,900 | 4,300 | 4,700 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Low Accelerator | Small increase in troop movement speed | ||||||||||||||||||||||
Speed | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 20 | 26 | 31 | 37 | 45 | 56 | 68 | 82 | 96 | 110 | 124 | 138 | 152 | 166 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Accelerator | Medium increase in troop movement speed | ||||||||||||||||||||||
Speed | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 23 | 27 | 34 | 41 | 49 | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
High Accelerator | Large increase in troop movement speed | ||||||||||||||||||||||
Speed | 10 | 12 | 14 | 16 | 18 | 21 | 25 | 30 | 36 | 45 | 55 | 65 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Light Shield | Small health boost multiplied by unit transport size | ||||||||||||||||||||||
Health | 80 | 90 | 100 | 110 | 140 | 190 | 290 | 440 | 790 | 1,330 | 2,080 | 3,040 | 4,220 | 5,630 | 7,310 | 9,110 | 11,000 | 12,800 | 11,000 | 9,200 | 7,400 | 5,600 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Shield | Medium health boost multiplied by unit transport size | ||||||||||||||||||||||
Health | 110 | 120 | 130 | 140 | 180 | 250 | 380 | 590 | 1,050 | 1,770 | 2,770 | 4,050 | 5,630 | 7,500 | 9,750 | 12,100 | 14,450 | 16,800 | 19,150 | 21,500 | 23,850 | 26,200 | |
SP | 100 | 100 | 150 | 500 | 1,000 | 1,000 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 8,500 | 8,000 | 8,500 | |
Heavy Shield | Large health boost multiplied by unit transport size | ||||||||||||||||||||||
Health | 150 | 160 | 170 | 190 | 240 | 330 | 500 | 790 | 1,400 | 2,360 | 3,690 | 5,400 | 7,500 | 10,000 | 13,000 | 16,000 | 19,000 | 21,000 | 23,000 | 25,000 | 27,000 | 29,000 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Iron Sights | Small increase in attack range | ||||||||||||||||||||||
Range | 10 | 15 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 110 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Telescopic Sights | Medium increase in attack range | ||||||||||||||||||||||
Range | 10 | 20 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 120 | 140 | 160 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Laser Targeting | Large increase in attack range | ||||||||||||||||||||||
Range | 15 | 25 | 35 | 45 | 55 | 65 | 75 | 85 | 105 | 125 | 155 | 185 | 215 | 245 | 275 | 305 | 335 | 365 | 395 | 425 | 455 | 485 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Light Artillery | Small increase in splash radius | ||||||||||||||||||||||
Splash | 40 | 42 | 45 | 48 | 53 | 59 | 65 | 71 | 79 | 87 | 101 | 119 | 141 | 169 | 197 | 227 | 250 | 273 | 296 | 319 | 342 | 365 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Artillery | Medium increase in splash radius | ||||||||||||||||||||||
Splash | 53 | 56 | 60 | 64 | 74 | 79 | 86 | 94 | 105 | 116 | 135 | 158 | 188 | 225 | 263 | 303 | 343 | 383 | 423 | 463 | 503 | 543 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Heavy Artillery | Large increase in splash radius | ||||||||||||||||||||||
Splash | 25 | 27 | 29 | 30 | 34 | 37 | 41 | 45 | 50 | 55 | 64 | 76 | 89 | 107 | 125 | 145 | 165 | 185 | 205 | 225 | 245 | 265 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Burst Fire | Small increase in attack rate | ||||||||||||||||||||||
Rate | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 18 | 27 | 38 | 53 | 68 | 85 | 105 | 125 | 145 | 165 | 185 | 205 | 225 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 8,500 | 8,000 | 8,500 | |
Quick Fire | Medium increase in attack rate | ||||||||||||||||||||||
Rate | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 16 | 24 | 36 | 51 | 70 | 90 | 113 | 145 | 175 | 205 | 235 | 265 | 295 | 325 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Rapid Fire | Large increase in attack rate | ||||||||||||||||||||||
Rate | 4 | 5 | 6 | 7 | 8 | 9 | 11 | 14 | 21 | 32 | 48 | 68 | 93 | 120 | 150 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Concussion | Slows down enemy fire for a duration of time | ||||||||||||||||||||||
Concussion | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 25 | 28 | 31 | 34 | 37 | 40 | 43 | 46 | 49 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Dualwield | Increases the number of targets each unit can attack | ||||||||||||||||||||||
Targets | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Cavalry | Increases warp gate capacity | ||||||||||||||||||||||
Warp | 10 | 15 | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 250 | 270 | 290 | 310 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Resource Siphon | Increases the amount of resources acquired from enemies | ||||||||||||||||||||||
Resources | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
SP | 20 | 40 | 90 | 170 | 300 | 600 | 1,000 | 1,500 | 4,000 | 4,500 | 4,700 | 4,800 | 4,900 | 5,000 | 5,100 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 |
The bonus damage is multiplied by unit transport size. A Shrike (size 2) would actually gain 20 bonus damage at L1 (with Gen. Strom). A Bomba (size 3) would actually gain 30 bonus damage at L1 (with Gen. Strom). The health bonus is mulitplied by transport size as well.
Active Skills[]
Skill | Levels | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Teleport | Click to teleport the General anywhere on the map. At level 10 click and hold to teleport General and surrounding troops. | ||||||||||||||||||||||
Cooldown | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Max Range | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | |
Uses | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 7 | 7 | 8 | 9 | 10 | 10 | 10 | 10 | 10 | 10 | |
SP | 800 | 800 | 800 | 800 | 800 | 800 | 800 | 800 | 800 | 2,500 | 2,500 | 2,500 | 2,500 | 2,500 | 2,500 | 3,000 | 3,500 | 4,000 | 4,500 | 5,000 | 5,500 | 6,000 | |
Heal | Heal nearby friendly units. At level 10 click and hold to provide massive heal to more troops. | ||||||||||||||||||||||
Cooldown | 15 | 15 | 15 | 15 | 10 | 10 | 10 | 10 | 10 | 10 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | |
Min Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | |
Max Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | |
Power | 0.1 | 0.1 | 0.1 | 0.2 | 0.2 | 0.2 | 0.2 | 0.3 | 0.4 | 0.4 | 0.4 | 0.5 | 0.6 | 0.6 | 0.6 | 0.7 | 0.75 | 0.8 | 0.85 | 0.9 | 0.95 | 1.0 | |
Uses | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | |
SP | 100 | 100 | 100 | 100 | 100 | 500 | 500 | 3,000 | 4,000 | 4,500 | 4,500 | 4,500 | 4,500 | 5,000 | 5,000 | 5,500 | 6,000 | 6,500 | 7,000 | 7,500 | 8,000 | 8,500 | |
Ballistic Missile | Deals explosive damage nearby buildings. At level 10 click and hold to charge detonation and deal massive damage to a larger area. | ||||||||||||||||||||||
Cooldown | 20 | 20 | 20 | 20 | 15 | 15 | 15 | 10 | 10 | 10 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Min Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | |
Max Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | |
Power | 300 | 400 | 500 | 600 | 800 | 900 | 1,000 | 1,200 | 1,500 | 1,900 | 2,400 | 2,900 | 3,400 | 4,300 | 4,500 | 4,800 | 5,100 | 5,400 | 5,700 | 6,000 | 6,300 | 6,600 | |
Uses | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | |
SP | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 3,000 | 3,100 | 3,200 | 3,300 | 3,400 | 3,500 | 4,000 | 4,500 | 5,000 | 5,500 | 6,000 | 6,500 | 7,000 | |
EMP Grenade | Temporarily disables nearby turrets from firing. At level 10 click and hold to charge detonation and disable a larger area. | ||||||||||||||||||||||
Cooldown | 20 | 18 | 16 | 14 | 12 | 10 | 10 | 10 | 10 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Duration | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
Min Range | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | |
Max Range | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | 360 | 370 | |
Uses | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 11 | 11 | |
SP | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 3,000 | 3,100 | 3,200 | 3,300 | 3,400 | 3,500 | 4,000 | 4,500 | 5,000 | 5,500 | 6,000 | 6,500 | 7,000 | |
Destabilize | Reduces enemy turret health by a percentage of remaining health | ||||||||||||||||||||||
Cooldown | 20 | 18 | 16 | 14 | 12 | 10 | 10 | 10 | 10 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | |
Max Range | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Min Range | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Power | 0.200 | 0.220 | 0.240 | 0.260 | 0.280 | 0.300 | 0.325 | 0.350 | 0.375 | 0.400 | 0.425 | 0.450 | 0.475 | 0.500 | 0.550 | 0.600 | 0.650 | 0.700 | 0.750 | 0.800 | 0.850 | 0.900 | |
Uses | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | |
SP | 1,000 | 1,200 | 1,400 | 1,600 | 1,800 | 2,000 | 2,200 | 2,600 | 3,000 | 5,000 | 5,500 | 6,000 | 6,500 | 7,000 | 8,000 | 9,000 | 10,000 | 11,000 | 12,000 | 13,000 | 14,000 | 15,000 | |
Focus Fire | Order troops around the General to attack a specific building | ||||||||||||||||||||||
Cooldown | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 3 | 4 | 5 | |
Min Range | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Max Range | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Uses | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 9 | 9 | 9 | 9 | 9 |
Premium Skills[]
Skill | Levels | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10* | 11* | 12* | 13* | 14* | 15* | 16* | 17* | 18* | 19* | 20* | 21* | 22* |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Overdrive | Puts all troops into overdrive and dramatically increases their damage output. | ||||||||||||||||||||||
Cooldown | 20 | 20 | 20 | 20 | 15 | 15 | 15 | 15 | 15 | 12 | 12 | 12 | 12 | 12 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Duration | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Min Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 121 | 122 | 123 | 124 | |
Max Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | |
Power | 1.1 | 1.2 | 1.2 | 1.2 | 1.3 | 1.4 | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 | 2.1 | 2.5 | 2.75 | 3.0 | 3.25 | 3.5 | 3.75 | 4.0 | 4.25 | |
Uses | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Magnetic Shielding | Temporary damage reduction to all Turrets except for energy based guns such as Teslas, Incendiaries and Corrosive Turrets. | ||||||||||||||||||||||
Cooldown | 20 | 20 | 20 | 20 | 15 | 15 | 15 | 15 | 15 | 12 | 12 | 12 | 12 | 12 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Duration | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Min Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Max Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Power | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.5 | 0.4 | 0.4 | 0.4 | 0.3 | 0.2 | 0.2 | 0.2 | 0.1 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | |
Uses | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Plasma Cannon | Deals massive amounts of long range damage to buildings. | ||||||||||||||||||||||
Cooldown | 10 | 10 | 10 | 8 | 8 | 8 | 6 | 6 | 6 | 4 | 4 | 4 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Min Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Max Range | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 120 | 220 | 220 | 220 | 250 | 250 | 270 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | |
Power | 3,000 | 3,500 | 4,000 | 4,500 | 5,000 | 5,500 | 6,000 | 6,500 | 7,000 | 8,000 | 9,000 | 10,000 | 12,500 | 16,000 | 20,000 | 24,000 | 28,000 | 32,000 | 36,000 | 40,000 | 44,000 | 48,000 | |
Uses | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 10 | 11 | 12 | 13 | 14 | 15 | |
Psionic Hack | Controls enemy turrets and turns them against each other | ||||||||||||||||||||||
Cooldown | 20 | 18 | 18 | 16 | 16 | 16 | 15 | 14 | 14 | 12 | 12 | 12 | 10 | 10 | 10 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | |
Duration | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 | 8 | 9 | 10 | |
Min Range | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | |
Max Range | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | |
Uses | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | |
Energy Beam | Unleash a high-powered beam that damages all buildings in its path | ||||||||||||||||||||||
Cooldown | 20 | 18 | 18 | 16 | 16 | 16 | 15 | 14 | 14 | 12 | 12 | 12 | 10 | 10 | 10 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Min Range | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | |
Max Range | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | |
Power | 1,000 | 1,500 | 2,000 | 2,500 | 3,000 | 3,500 | 4,000 | 5,000 | 6,000 | 7,000 | 8,000 | 9,000 | 10,000 | 11,500 | 13,000 | 14,500 | 16,000 | 17,500 | 19,000 | 20,500 | 22,000 | 23,500 | |
Uses | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 9 |
- Generals that have at least 10 General's Orders applied to them can now be deployed into battle simultaneously!
New Alien Technology Found, 2013 Aug 22[]
“ | Our scouts have intercepted enemy transmissions about some new Tech approaching Cerulea IV. This defensive technology seems to have an affect on our General's capabilities and some of their Special Damage-Dealing Attack Skills. We are doing our best to capture this information and harness the power in our E-Lab. This rogue equipment will be extremely powerful and very exclusive. Stay tuned on ways to acquire this tech and Sabotage your opponents!
-Zoot |
” |
—Edgeworld, Mail |
All items (36)