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Attack-Bunker-Release

General informationEdit

Defensive Building where you can Garrison Troops in order to increase its power!

New Attack Bunker Released!Edit

Want new and exciting ways to increase your defensive power? Look no further then[sic] the new Attack Bunker!

This new building will function like a Turret, but will also allow you to garrison troops within in order to raise it's[sic] attack power! Troops will remain inside the building until it is destroyed, so make sure to protect it!

The Attack Bunker can be built at your main base and within each of your colonies. Check it out today!

—Edgeworld, Mail, 2013 Apr 25

Various posts by Nicholas NEdit

Q: What's the new building - attack bunker - how does it work?

A: It can act like a normal turret, but the real benefit from it comes when you deploy (sacrifice) troops to it. It becomes more powerful and will stay that way until it is destroyed in combat. You get one at a level 5 Command Center, and a second one at level 10 CC.

—Nicholas N, Forum, 2013 Apr 25

Forum Thread - Nicholas N on 04-25-2013 @ 04:22 PM.

StatsEdit

With a level 18 CC, you can assemble 5 Attack Bunkers.

Level Damage Health Time Range Rate Targets Damage
Boost Cap
Crystal Gas Energy Uranium Cores
1 50 9,000 16m 350 15 1 15 2,400 1,200 2,400 1,200
2 100 13,500 40m 350 15 1 25 6,400 3,200 6,400 3,200
3 200 16,500 1h40m 350 15 1 50 16,000 8,000 16,000 8,000
4 300 19,500 4h 350 15 1 100 40,000 20,000 40,000 20,000
5 400 24,000 7h 350 15 1 250 100,000 50,000 100,000 50,000
6 500 30,000 20h 400 20 1 400 100,000 50,000 100,000 50,000
7 600 37,500 21h 400 20 1 600 100,000 50,000 100,000 50,000
8 700 45,000 22h 400 20 1 900 100,000 50,000 100,000 50,000
9 800 54,000 23h 400 20 1 1,300 100,000 50,000 100,000 50,000
10 900 64,500 1d 450 25 2 1,800 100,000 50,000 100,000 50,000 Ccore-icon
11 1,000 79,500 1d1h 450 25 2 2,500 100,000 50,000 100,000 50,000 Ccore-icon
12 1,100 96,000 1d1h 450 25 2 3,500 100,000 50,000 100,000 50,000 Ccore-icon
13 1,200 112,500 1d1h 450 25 2 4,800 100,000 50,000 100,000 50,000 Ccore-icon
14 1,300 129,000 1d1h 500 30 3 6,500 100,000 50,000 100,000 50,000 Ccore-icon
15 1,400 150,000 1d1h 500 30 3 8,500 150,000 75,000 150,000 75,000 VCoreIcon
16 1,500 180,000 1d6h 500 30 3 11,000 175,000 100,000 175,000 100,000 VCoreIcon
17 1,600 210,000 1d9h20m 500 30 3 14,000 200,000 125,000 200,000 125,000 Ruby Core Icon
18 1,700 240,000 1d12h40m 500 30 3 17,500 250,000 175,000 250,000 175,000 Ruby Core Icon
19 1,800 270,000 1d16h 500 30 3 21,000 300,000 225,000 300,000 225,000 Ruby Core Icon 2
20 3,600 300,000 1d19h20m 500 30 3 24,500 350,000 275,000 350,000 275,000 Ruby Core Icon 2
21 5,400 330,000 1d22h40m 500 30 3 28,000 400,000 325,000 400,000 325,000 Ruby Core Icon 2
22 7,200 360,000 2d2h 500 30 3 31,500 450,000 375,000 450,000 375,000 Ruby Core Icon 2

Damage boostEdit

Increase your Bunker's Damage by Garrisoning Troops! Upgrade your Bunker to increase your Damage Cap.

Your Attack Bunker(s) have a base amount of Health, Damage and other Attributes for each Level. You can garrison Troops, up to a total Value (shown individually below) less than the "Damage Boost Cap"; to increase the "Damage" dealt out by the Attack Bunker's Gun(s).

Garrison


The Attack Bunker only deals out its base Damage, for each Level, when it is not stocked with Troops. If the Attack Bunker is destroyed in Battle any Troops within it are lost and must be replaced to maximize the Gun's effectiveness. Any combination of Troops that will fit within the Attack Bunker can be garrisoned together; more can be added (up to the "Damage Boost Cap") but no Troops added can ever be removed.

Needless to say, you should protect your Attack Bunkers the same as you would your Shield Generator and your HQ, A1, C2. A few Heavyweight Turrets and Sniper Turrets with Concussion Turrets should be used in a protective pod around your Attack Bunkers to save them (and the Sniper Turrets) for as long as possible. If you are attacked and you do not lose an Attack Bunker in the first Warp then all the Troops shall remain and be fully effective for any second attack.

Use this Chart to select Troops and combine their values (up to each Attack Bunker's "Damage Boost Cap").

Start a Discussion Discussions about Attack Bunker

  • engineering lab parts

    5 messages
    • http://community.kabam.com/forums/showthread.php?172812-Attack-Bunkers-Splash-Damage-Bug
    • hyper explosive ammo
  • the health

    2 messages
    • the bunkers are anooying to destroy cuz they have so much health it takes even decimators forever to kill
    • That's is EXACTLY why it was released.

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